So,
as you've probably noticed, I've been on a locked
room mystery bender since February and you can blame that on the
publication of Brian Skupin's Locked Room Murders: Supplement
(2019) coinciding with the holidays, which significantly increased
the size of my wishlist and to-be-read pile – glutted with more
impossible crime stories than usual. I'm now almost done with
trimming down my stack of newly acquired locked room and impossible
crime novels. You can expect a little more variety to return by the
end of the month.
One
of the more peculiar titles listed in Skupin's Locked Room
Murders: Supplement is entry 2215, "The Super-Key of Fort
Superman," written by Jerry Coleman and published in Action
Comics, #241, 1958. A 12-page comic book story in which Superman
has to find out who, and how, someone gained access to the "locked
and impenetrable" Fortress of Solitude.
The
Fortress of Solitude is hidden "deep in the core of a
mountainside" in "the desolate arctic waste" with
the only entrance being a massive door, "sheltered from view by
jutting rocks," which can only be opened with "a super-key
that weighs tons" – a ponderous key only Superman can lift.
There's no one on Earth who can get through "the solid rock out
of which it is hewn." A quiet, solitary place where he "conducts incredible experiments, keeps strange trophies and
pursues astounding hobbies." Sound like the next best thing to
a Batcave, but the Fortress of Solitude is more like the lair of very
dedicated stalker or serial killer.
Superman
has rooms, or shrines, dedicated to his friends, Lois Lane, Jimmy
Olsen and Batman, complete with wax dummy replicas, mementos and
specially made gifts.
A
personally strung-together rope of pearls for Lois, a handmade sports
car for Jimmy and a robot-detective for Batman, but they'll only
receive these gifts if, not when, Superman dies. What a dick! Lois
and Jimmy will probably have been slumbering in their graves for
decades by the time he gets a wrinkle or gray hair! Why not give
Batman that super advanced, robot-detective to fight crime now?
Apparently, Superman is also an abusive animal hoarder with a
private, inter-planetary zoo, hoarded from across the galaxies,
crammed inside tiny cages – one panel showing several, large-sized
alien animals in crate-sized cages. Well, at the very least he keeps
the cages in a "locked chamber" and the floors aren't
littered with rotting, half-cannibalized carcasses of former pets. So
there's that, I suppose.
Anyway,
one day, when Superman returns to the Fortress of Solitude, he
discovers someone has entered the fortress and left a taunting
message on the wall, "I can enter and leave at will! Who am I?
How can I do it? I dare you to find out!" This happens another
two times with a third message saying, "Kent is Superman."
No one else, except Superman, could have lifted the giant key, moved
the door or plunge through fifty feet of solid rock. These are the
only ways in, or out, of the fortress.
Superman
briefly considers some possible solutions. Such as one of his
inter-planetary pets "concealing superhuman powers and
intelligence" or "that strange apparatus made by Luthor,"
which can summon beings from the fourth dimension, but the solution
unveils a legitimate locked room-trick cleverly modeled around an
idea nearly as old as recorded history. And it worked surprisingly
well! I expected someone had simply crawled through the large, gaping
keyhole, but the solution turned out to be so much better and the
identity of Superman's "most cunning opponent" was a nice
touch to the who-and why of the plot. A victory for brains over
brawn!
I
read "The Super-Key to Fort Superman" on the assumption it would
be nothing more than an amusing curiosity of the impossible crime
story, but didn't expect I would end up liking it. But here we are.
More than worth the five minutes it takes to read the story.
It's a nice solution, a good example of how the details of an invented world (size and strength in this story) can be used for the trick.
ReplyDeleteAs long as you have consistent internal logic, you can adapt the detective story to any kind of fictional surrounding. This is why I love Asimov's The Caves of Steel so much.
DeleteTalking about locked rooms, I just watched A Cursed Mask Coldly Laughs! Wtf!
ReplyDeleteBrilliant, right? Have you ever read, or seen, a locked room mystery in which the solution succeeded in actually being more creepy than the supernaturally-couched premise? Poe, Carr and Talbot would have been proud!
DeleteThe fact just how ballsy the clueing was just makes it all the more impressive.
DeleteI actually don't even know what to say.
Yes, I believe that was the intention of the trick. Honestly, I don't think this effect could have been achieved in a book. You really need the visual aspect to drive it home and leave viewer speechless. My fellow locked room readers have no idea what they're missing out on.
DeleteThe Action Comics issue is 241, not 421.
ReplyDeleteSorry for the late response, but you're correct. I'll fix the mistake immediately.
Delete