Edward D. Hoch was the King of Short Stories, the Man of a Thousand Tales of Mystery and Detection, but, during his five decade run, Hoch also wrote a handful of novel-length mysteries like The Shattered Raven (1969), The Blue Movie Murders (1973) and a three-novel series of science-fiction hybrid mysteries – generally known as the "Computer Cops" series. You read that right. They're the back tracing Cyber Police you were warned about!
Carl Crader and Earl Jazine work for the Computer Investigation Bureau, headquartered at the World Trade Center in New York, whose "investigations sometimes spill over into what might generally be called crimes of the new technology" in the 21st century. So the C.I.B. are the "experts on computers, lasers, holograms, cryosurgery" and "new technology" handling "crimes the regular police forces aren't equipped for." Crader is the head of the C.I.B. ("...reports directly to the President") and Jazine is his field agent. They appeared in only three novels, The Transvection Machine (1971), The Fellowship of the Hand (1973) and The Frankenstein Factory (1975).
This time, I've a good excuse/reason (take your pick) to unchronologically start at the end of the series. The Frankenstein Factory had been recommended several times over the years for its qualities as both a science-fiction mystery and clever pastiche of Agatha Christie's And Then There Were None (1939). That and the first two novels appear to be more science-fiction thrillers than science-fiction mysteries. The Frankenstein Factory seemed the safest choice and perhaps a candidate for that future followup to "The Hit List: Top 10 Favorite Hybrid Mysteries."
First of all, I skipped the first two novels making it a bit confusing when, exactly, The Frankenstein Factory is supposed to take place. The first chapter refers to "these early years of the twenty-first century," but, early on in the story, there were several hints the story could take place during the 2010s or even early 2020s – based on a reference to the fading memories of "the renewed moon flights of the late 1990s." And the age of one of the characters who took part in one of those return missions. But it became a lot clearer during the second-half and home stretch that it takes place roughly twenty-five years after the mid-to late 1970s. So probably somewhere around 2004, give or take a year. It could also be a bit later based on a references to that "seventy-year-old mystery novel by the British writer Agatha Christie," but that would still place the story within the 2000s. Now with that out of the way, let's take a look at the story.
The Frankenstein Factory begins with Earl Jazine traveling by hovercraft to Horseshoe Island, somewhere off the coast of Baja California, under the guise of medical photographer. Jazine has come to the island to film and document an experimental operation.
Dr. Lawrence Hobbes is the head of International Cryogenics Institute who freeze and store people's bodies "against a future time when they could be revived," but this goes hand-in-hand with their research into operating techniques at low temperatures. So underneath the research facility is also a cold storage vault with frozen bodies inside sealed cylinders. Dr. Hobbes is ready to take the next step and revive a young man who died of a brain tumor in the 1970s, but the tumor did a lot of damage to the body and other organs. So needs several organ transplants, brain included, before they can reanimate him. Dr. Hobbes assembled a crack medical team to carry out this secret and experimental operation. Dr. Freddy O'Connor, a brain surgeon, who had great success with brain transplants in animals. Dr. Eric MacKenzie, "only military surgeon to set foot on the moon thus far," and Philip Whalen assist him. This team is rounded out by Tony Cooper, a bone specialist, and Vera Morgan, a research chemist, who only arrived the day before Jazine. There are two more people on the island, the elderly Miss Emily Watson whose money has made the whole operation possible and a maid/cook, Hilda. And, well, there's the patient, or "shell body," who they call Frank.
The operation is a success, "we have heartbeat and pulse," but, while Frank is sleeping and recovering in the operating room, things begin to happen on the island. Miss Watson goes missing from her bedroom, leaving only a smear of blood behind, but she, or her body, is not found following a thorough search of the buildings and island – she had vanished from the island. However, this is not an impossible disappearance as has been suggested elsewhere. Miss Watson simply disappeared, but not impossibly, as the murderer could have thrown her body into the sea or buried it somewhere. That's not the solution to the disappearance, but it's not an impossible crime. Just a somewhat baffling disappearance, considering the circumstances and apparent lack of motive. But then the murder strikes a second time!
This time, they find the body and the killer stops trying to hide future victims. Even worse, the group finds they have been cut off from the mainland and marooned on the island until new supplies arrive by hovercraft. Jazine takes charge until then, but body count continues to rise as survivors, suspects and supplies dwindle. All the while, the rapidly dwindling survivors become suspicious and frightened of Frank apparently still sleeping in the operating room ("Hell, I'd much rather believe that Frank down there did it than consider the possibility that I'm sitting at a table with a murderer"). So did they create a modern-day Frankenstein's monster or is there a human hand behind it all?
Before getting to the plot, the science-fiction elements deserve a mention. It goes without saying Hoch's depiction of the early 2000s in 1975 is very different from what actually happened. For one, the World Trade Center is still standing, but the most obvious difference is absence of the internet and cell phones despite characters remarking how "everything's miniaturized these days" and "almost everything's done by machine." Jazine explains late in the story the C.I.B. tackles mostly "computer frauds" such as "stock-market rigging, insurance swindles, even some gimmicking of the race-track computers," but no crimes related to, what could be called, an internet – which does not detract from the novel at all. Just interesting to compare Hoch's vision of the early 2000s to what actually happened. Hoch's version of the early 2000s appears to be a lot calmer than our early 2000s, but hints through out the story makes it clear the world outside the green, sunny island has some dystopian characteristics. Some countries promote suicide among the elderly, while other countries want to ship their criminals and surplus population to colonies on Venus ("...Venus colony is still a good many years away"). Somehow, someway, they took laser guns away from Americans shortly after their introduction in the mid '90s and cities are covered in a thick, hazy layer of ozone purifiers sprayed from helicopters. On the up side, there are the advances in medicine and plans to construct searails to span the oceans. So that's something.
The science-fiction of this hybrid science-fiction mystery, beside the cryogenic and reanimation, functions mostly as story dressing. However, it gives The Frankenstein Factory a retro-futuristic, alternate history quality that's fun to speculate about. My take is that the humans in this universe tend to be slightly more pragmatic or utilitarian, tick less sociable, which is why there more interested in Venus colonies, searails and reversing death than an internet or smart phones. Not wholly unimportant, it gave what would otherwise have been an average "trapped on an island with a killer" mystery a distinct character of its own. Not that The Frankenstein Factory is a bad whodunit. You can leave it to Hoch to pen a fair play mystery involving experimental surgery, a reanimated corpse and laser guns. It's just that without a science-fiction trappings, The Frankenstein Factory would have come across as a pale imitation of Christie's And Then There Were None.
So it's unfortunate Hoch never really integrated those science-fiction components with the story's detective plot, because that would have made The Frankenstein Factory something more than this strange, zany send-up of Christie. Hoch wrote a good, old-fashioned murder mystery and a tale of science-fiction horror taking place simultaneously with the same cast of characters. That's why I kept second guessing myself even when only two suspects remained, because expected the science-fiction elements would some part or role to play in the solution. I had reasons to believe Frank was not the first person to have been reanimated, which needed to be kept under wraps for the outside world (perhaps that person was a murderer like was suggested of the brain donor). I had one name in mind (ROT13: "...vg tnir ure gur ybbx bs n lbhat tvey sebz gur 1970f") as that person being revealed as both a reanimated person and the killer would give the story a double, morbid twist for the prize of one. No such genre crossing twists, or solution, as Hoch only roamed around the borders and never crossed the line into full-blown hybrid mystery territory. That's a missed opportunity.
The Frankenstein Factory is unlikely to secure a place on my list of best and favorite hybrid mysteries, because the bar for hybrid mysteries has been set astronomically high, but long-time Hoch fans should take note of this rare, novel-length mystery from his hands. Hoch's The Frankenstein Factory is intriguing and not unrewarding mystery as long as you don't expect a classic like Christie's And Then There Were None or Isaac Asimov's The Caves of Steel (1953/54).












