Showing posts with label Q.E.D.. Show all posts
Showing posts with label Q.E.D.. Show all posts

3/30/22

Reconstructive Nostalgia: Q.E.D. vol. 17-18 by Motohiro Katou

"Disaster of a Disastrous Man" is the first of two stories from Motohiro Katou's Q.E.D. vol. 17 and marks the return of the CEO of Alansoft, Alan Blade, who previously appeared in vol. 13 to force the teenage detective, Sou Touma, to partake in an April Fools' Day Challenge – a potentially life changing challenge with high stakes. If he had lost the challenge, Touma had to renounce his Japanese citizenship and come to America as Blade's employee. Touma won the battle-of-wits handily, but the software giant has been scheming and plotting ever since. And he seems to have hit on a failure-proof plan to ensnare Touma in his corporate empire. 

Alan Blade's birthday is coming up and hatches a plan with his personal secretary, Ellie Francis, to invite "the people who refused an offer in the company" to his summerhouse on a private island. There he will offer each guest a million dollars cash to come and work for Alansoft, which they will likely refuse. So the plan is to make his guests indebted to his company by having Ellie steal the money from their beach huts.

Sou Touma receives an invitation as well as his friend and MIT student, Syd "Loki" Green. Touma and Loki brought along Kana Mizuhara and Eva Scott. The third to receive an invitation used to "a world-famous hacker," Elliott Webb, who was caught by the FBI and put on probation, but the person who helped the FBI catch Webb was a software magnate, Liu Han – a man who was "once called the pioneer of the computer world." Liu Han was one of the founders of "the famous Grape Computer Enterprise," but Alansoft drove the company out of business and reduced the pioneer to managing a small software company as he refused to work for Blade. Han got the fourth and last invitation. So the plan is set in motion as the four suitcases with a million dollars a piece, one by one, begin to disappear from the beach huts, but it appears someone took the suitcases before Ellie could get to them. They searched everywhere, but the money appears to have vanished without a trace from a tiny island with only eight people on it.

This story and its central puzzle would probably provoke a discussion on whether it's a closed-circle situation or a locked room mystery/impossible crime. Katou kind of presented the story as an impossible crime, but it really is only a closed-circle as the suitcases could be hidden in several places that were never considered. They could have been hidden on the roofs of the hut, buried on the beach or sealed in weighted, waterproof bags and submerged into the bay of the crescent-shaped island. So more of how-was-it-done with an interesting, but risky, solution which could have easily misfired by either a rush of irrationality or a spot of honesty. However, the ending will make every plot purist and stickler for fair play crack a smile. All in all, not a bad story.

The second story from this volume, "Black Nightshade," has Inspector Mizuhara acting as a security guard/paparazzi regulator on a film set as personal request from "the giant of Japanese cinema," Director Oosawa Kazumasa. Kana Mizuhara and Sou Touma have backstage access and witness the filming of the scene in which the lead actress, Kurokawa Misa, stabs the male lead, Nangou Haruhiko, but the prop knife with a retractable blade turned out to be very real – killing him practically instantly as she plunged the knife into his body. So who could have swapped the prop knife for a real one and why? Nangou Haruhiko was known as "an extreme womanizer" whose name is attached to many incidents, but Kana (doing the legwork) learns that the mysterious actor was also known as a really nice guy and even his conquests didn't have a bad word to say about him. And then the case takes an unexpected, dramatic turn when the apparent murderer commits suicide. But the keyword there is apparently as it's really a murder presenting both Sou and the reader with a highly original locked room puzzle.

There's a small, high-walled makeshift prop-room with an open ceiling on the studio lot put together with some worn out plywood from the set, which has one door that can be blocked-shut from the inside with a table. The supposed murderer has locked himself inside that windowless prop-room and the thin walls, while very high, can't support the weight of an adult trying to climb over it. Sou Touma is the shortest and lightest person present and has go over the plywood wall to unblock the door. What they find inside is a body with his throat cut and a suicide note. The locked room-trick has a simplistic brilliance to it, but the answer to the rice cooker clue is probably beyond the comprehension of most readers. Still a very clever piece of plotting with a locked room-trick on par with the best impossible crime stories by Edward D. Hoch. Let's not forget about the first murder, which is not too difficult to solve, but the strange motivation and distraction used to swap the knives makes it stand out. An unusual, but effective, detective story and ends the volume on a high note.

The first of two stories from Q.E.D. vol. 18, "Arrival of the Famous Detective(s)," is a case in point of the bizarre, sometimes downright experimental or quirky, but often original, detective stories you can find nowhere else – except in this series. This time, Sou Touma and Kana Mizuhara are reduced to mere background characters for most of the story. Only appearing at the beginning and end to setup and close the case. A case that followed around the three members of the Sakisaka Private High School Detective Club, Enari "Queen" Himeko, Nagaie "Holmes" Koroku and Morita "Mulder" Orisato, who try to be real-life detectives without much success. Even when a case happens in their own club room. Who ate the cheese cake that Queen had left behind in the club room for them to eat after classes were done for the day? They try to come up with explanations, but they are completely inapt as "Holmes" is incredibly bad at drawing deductions and "Mulder" simply wants to blame ghosts. And their investigation only uncovers more mysteries. Such as a ghostly image in one of the mirrors of the school bathroom and even a minor locked room mystery when the statuette of a cat dressed as Sherlock Holmes is knocked over in the locked club room. All of these smaller problems only get resolved when "Queen" notices she always sees Sou Touma and Kana Mizuhara around when the incidents happened and decides to question them about it.

A pure, tongue-in-cheek parody with a simple, lightweight plot, but therefore not any less amusing and loved Nagaie's preposterous false-solution to the locked room problem. Suggesting the culprit had hammered out a hole next to the locked door of the club room, locking the door after he was finished and repaired the wall like it was new ("it is but a simple trick"). Another fun bit of trivia is that the opening revealed Sou is as a tone deaf as Conan Edogawa from Case Closed.

The second and last story to close out the volume, "Three Birds," is another perfect example of the series straying not only from the conventions of the shin honkaku-style, anime-and manga detectives, but the traditional detective story in general. I should hated "Three Birds" as it's the complete opposite of what I want to find in my detective fiction, but loved this nostalgia-driven, psychological crime drama.

 

Detective Sasazuka is a colleague of Kana Mizuhara's father, Inspector Mizuhara, who hears on the news the skeleton remains of a man and woman were discovered in the mountains of Y City, T Prefecture, which is his hometown – skeletons were found close to place where he used to play. Sasazuka had a secret tree-hut where he hang out with two childhood friends, but the discovery of the remains coincide with a reunion of the three friends and Sasazuka makes a discovery of his own. There are worrying gaps in his childhood memories like not being able to remember he had an expensive toy pistol, but has it anything to do with the remains of the two people who apparently committed suicide thirteen years ago? The story is interspersed with an illustrated children's story about three bird friends and gold coin who lived at the peak of a tree. This is such weird, but effective story with the ending laying bare some genuine crimes. Or, to be more precise, criminal and moral misdeeds, but not the ones you might expect. Once more, the series produces an atypical, but original, crime/detective story with the problem of Sasazuka's memory having something new to offer (ROT13: gur phycevg gelvat gb genafsre uvf gebhoyrq zrzbevrf ba gb uvz). So never let it be said again I only care about plot and tricks!

On a whole, Q.E.D. vol. 17 and 18 were both splendid with either strong or simply entertaining stories which represented the reader with the best the series has to offer. Surprisingly, "Three Birds" ended up stealing the show, which is not going to do my reputation as the resident locked room fanboy any good, but let the record show I fanboyed over the impossible crime from "Black Nightshade." Anyway, Q.E.D. deserves more appreciation and attention.

1/25/22

A Scratch in Time: Q.E.D. vol. 15-16 by Motohiro Katou

Motohiro Katou's Q.E.D. vol. 15 comprises of the usual two novella-length stories with the opening story, entitled "Glass Room," presenting the reader with one of the series more conventional, but deviously plotted, stories which has everything from an impossible crime (of sorts) to a whole host of those pesky alibis – except "this locked room destroys alibis." The story takes place during the last week of December and, if my memory of the series timeline serves me correctly, it's the last week of 2001. 

December is shiwasu in Japan and "shiwasu means a big cleanup day" to start the new year with a clean house and soul, which is why Sou Touma is helping Kana Mizuhara cleaning out her house. Mizuhara comes across a CD she borrowed six months ago from a classmate, Oya Natsumi, but she forgot to give it back. Touma reminds her it's the time of year to return all the stuff you have borrowed, but, when they arrive at the home of their classmate, Inspector Mizuhara is there with the family. Not without reason. Natsumi tells them her grandfather has been murdered!

Oya Etsuro was a man of leisure and an audiophile who dedicated all of his attention and resources to his hobby. Etsuro has his own workshop where he builds his own, old-fashioned amplifiers with vacuum tube bulbs, which produce better sound, but "the number of usable vacuum tube bulbs is decreasing" and "a rare vacuum tube can cost more than 100,000 yen" – ensuring the hobby is an expensive one. Etsuro is found one day in his workshop with a knife plunged into his side and he had three visitors that day, but they all possess unassailable alibis. Etsuro's struggling daughter-in-law, Oya Toyoko, made her weekly visit to bring him a bunto lunchbox. Wakabayashi Yoshikatsu is the president of the Health Foods Marketing Company and came to give Etsuro (who's an investor) a management report. Yamauchi Isao is fellow hobbyist and warned Etsuro that, "sooner or later," he's going to pay for living it up while his family were struggling with a recession. However, they were all seen leaving the premise by the housekeeper, Ogawa Shouko, who was knitting outside the workshop door when Etsuro was still alive. So who murdered this strange and selfish man and how?

The strength of this story is in its denouement as Sou Touma eliminates all of the suspects and every possible way the murderer could have entered, or exited, the workshop. Only to start all over again from scratch in order to demonstrate "there is a third entrance" that completely obliterates the murderer's otherwise unshakable alibi. Touma produces a one-of-a-kind piece of evidence the murderer unwittingly left behind in the flow of time. Punctuating his explanation with cracking the dead man's riddle promising "a present for someone that understands his hobby." A neatly done piece of visual code cracking that only works in a visual medium like comic books or TV.

So, plot-wise, "Glass Room" is a highlight of the series with the third, practically invisible entrance immediately inviting a comparison with Carter Dickson's The Judas Window (1938) and Arthur Porges' "The Unguarded Path" (collected in These Daisies Told, 2018), but putting the locked room mystery to work to craft a perfect alibi makes it closer to the stories in Tetsuya Ayukawa's The Red Locked Room (2020). Either way, it's a fantastic, neo-classical detective story.

The second story, "Dedekind Cut," brings the focus back on the series-characters as it explores another, unresolved episode from Touma's time as a 10-year-old prodigy at the Massachusetts Institute of Technology in America. At the time, Hilbert Dorn, Professor of Mathematics, had an extremely intelligent and arrogant assistant, John Toll. Professor Dorn and Toll never got along very well, but the professor was forced to terminate Toll's position when he caught him altering a paper on his computer, which is where the incident would have ended – only it appears Toll began to mentally torture the professor. Professor Dorn's constantly finds his office ransacked or items smashed to pieces. Even when the locks were changed, the incidents continued with everything locked up and no signs of forced entry. So the professor asks Touma to be his witness and give evidence in court of what John Toll has done to him, but Touma flat out refuses to do this. Saying that the whole problem is like "a Dedekind cut" (a mathematical "concept that rational and irrational numbers can be cut from a real number line").

Several years later, Professor Dorn travels with Syd "Loki" Green to Japan to ask Touma to finally explain why his problem is like the Dedekind cut. Yes, the story include pages that will give some readers traumatic flashbacks of their math homework, but you can be mathematically illiterate and still piece together the solution. A rather sad solution firmly grounded in the personalities of the characters (Dorn, Toll and Touma) with all the clues fairly on display. So a relatively minor entry in the series, but a good example of a compelling, character-driven detective story.

The 16th volume of Q.E.D. opens with "Sakura, Sakura" and takes place against the preparations of the Flower Viewing Festival in Sakisaka Park. Kana Mizuhara is the class manager in charge of the preparations, but a dark cloud drifts over the preparations when a third-year student, Minegishi, enters the classroom to ask Mizuhara is going out with Touma. Mizuhara vigorously denied it and learns Touma is unable to help her with preparing the flower viewing. Something involving his future and Minegishi. So another character-driven story exploring and fleshing out the two protagonists, but the story comes with three (locked room) mini-puzzles that need to be solved.

So, while in the park, Mizuhara meets three people from a nearby company, but they all have lost something that could potentially spell trouble for them. Two employees lost an important document in the copying room ("it just disappeared in front of our eyes"), which has a very easy and solvable answer. The third employee lost a wedding ring and provides the story with a second locked room-puzzle. Matsushima Shinsuke is kind of the office clown of the company and claimed to "have night vision even at night," which he did to trick his colleagues into making a losing bet. Shinsuke told them to write something on a piece of paper, put it inside a sealed envelope and he would read it in the windowless, pitch-black document room – which has the light switch on the outside. And he did it! A really fun little locked room-trick that becomes even better once you know how it was done, because the premise feels cheap in comparison with the solution.

However, these are merely mini-puzzles with the story really revolving around the undefined relationship between the two protagonists, particularly Touma, as it's implied "someone like that shouldn't be in our world forever" and how "he's definitely going to disappear one day" – like cherry blossoms "he'll fall at some point." So, on a whole, a good and evenly balanced story, but shows Q.E.D. is a series you have to read in order. By the way, the balancing act between the emotional and intellectual is a red thread running through all the characters and stories in this series.

Regrettably, the second and last story, entitled "A Corpse's Tear," ends this volume on a disappointing note, but the story began promising enough with Inspector Mizuhara taking his daughter and Touma on a fishing holiday in the mountains. They are staying with an old friend of the inspector, Ooshiro Yoshirou, who asks the policeman to look at a letter he received. A girl he knew from high school, Awata Ryouko, wrote him to say she fears her violent husband is going to kill her. Next thing they learn is that she's apparently ran away from her husband, but the search for a missing person eventually becomes a murder case and a hasty arrest is made. But did this person really do it? Touma has to answer that question by discovering the place where the body had been hidden before it was discovered. Admittedly, the trick was clever, but something the reader has not been prepared to deal with because it took so long for the body to be found. A seasoned mystery reader can probably make an educated guess where the body could have been hidden, but not really fair in already plain and unremarkable story. You have to expect these kind of duds in a series casting such a large, wide net in a variety of (back) waters of the genre. Some of those waters were previously unexplored.

So, all in all, volume 15 evidently is the stronger of the two volumes with a traditionally-styled, tightly plotted locked room problem and a very well handled and compelling piece of character-building, which is a trick the opening story of volume 16 tried to repeat. But the collection of mini-puzzles stole the show there. Unfortunately, the last story is as unimpressive as it was disappointing, but, on balance, they more than justified my long overdue return to Q.E.D. I'm going to try to double-review my way through the series in 2022 and try the first two volumes of C.M.B. To be continued...

5/30/21

After School Activities: Q.E.D. vol. 14 by Motohiro Katou

The 14th volume of Motohiro Katou's Q.E.D. begins strongly with "Summer Vacation Case," which is presented as relatively minor, uncomplicated slice-of-life mystery, but don't be fooled, the story poses a tricky puzzle with an impossible situation, alibi charts and a 3D floor plan – situated among the members of various college clubs. These after-school clubs are an important part of Japanese school-and university college and often feature in shin honkaku detective stories. You might remember the mystery club members who populated Yukito Ayatsuji's Jukkakukan no satsujin (The Decagon House Murders, 1987) and Alice Arisugawa's Koto pazuru (The Moai Island Puzzle, 1989). Not to mention a staple of the anime-and manga detective story. 

"Summer Vacation Case" takes place at Sou Touma and Kana Mizuhara's high school during the summer holiday when "only the sound of club activities" echoed through the buildings. But everything is far from normal or peaceful on the quiet school ground and empty classrooms.

A hooligan is active on the premise and has been committing weird acts of vandalism in-and around the various school clubs. A big "X" was drawn with ink on the floor of the newspaper club's classroom. A pail with the ashes of burned newspapers was left in front of the calligraphy clubroom and the third incident happened in the corridor of the third-year classrooms, which is where a spray painted graffiti was discovered alluding to the fourth incident – providing the plot with a fresh and original impossible crime. A basketball crashes through the window of the dojo of the kendo club, but there was no one outside and the classrooms opposite the dojo are too far away to assume "someone threw the ball with that much strength." So it's almost "as if the ball appeared out of thin air."

Mizuhara is a member of the kendo club and injured her wrist in the incident, which immediately brought Touma to the scene. This is where the story became so much more than its premise suggested. What makes "Summer Vacation Case" such a great detective story is simply synergy.

Firstly, there's the division of work between the two detectives. Mizuhara often played the Archie Goodwin to Touma's Nero Wolfe, but it worked better here than usual and complimented the plot. She talks to the various club members and uncovers the contours of the motive, but it's Touma who figures out the "curious connection between these events." I particular appreciated the trick that was hidden behind the graffiti. But than all of the plot-strands were pulled together to show how they worked in conjunction, which demolished a cleverly-staged alibi and the basketball illusion. It's detective stories like this one why I doff my deerstalker to the shin honkaku writers.

The second story, "Irregular Bound," is a quasi-inverted mystery in which a city council member of T City, in Tokyo, is found next to his private plane at F Prefecture's airport with a stab wound in his upper arm – who quickly lost consciousness from the lost of blood. An envelope with "a political contribution of one million yen" has "completely disappeared." The reader is more than aware that one of the characters has fabricated an alibi with a radio broadcast of a baseball game, but the story is essentially a multi-varied whydunit with a twist. What is the real reason behind the fake alibi? Why did the wounded victim fly from Tokyo to F Prefecture? And why does Touma believe "this case will automatically reach a dead end" if the victim wakes up.

This is one of those typical-atypical Q.E.D. character-driven detective stories that you can only find in this manga series and "Irregular Bound" managed to weave several, character-focused plot-threads around a very simple and sordid crime. The key to the problem are the victim and suspects themselves. So you can say it succeeded in what it was trying to do, but without doing anything to make it standout and the whole story felt very inconsequential compared to the after-school shenanigans of the previous story. A decent, but forgettable, story.

I would have flipped "Summer Vacation Case" and "Irregular Bound" around to end the volume on a high note, but either way, "Summer Vacation Case" carried this volume and a candidate for my top 10 favorite Q.E.D. stories from vol. 1-20. Six more to go!

3/8/21

A Brush with Rembrandt: Q.E.D. vol. 13 by Motohiro Katou

So it's been a little over a month since my previous review of Motohiro Katou's Q.E.D. vol. 12 and therefore about time to do another one, which brings me to the relatively minor, but fun, volume 13 comprising of two stories perched on two pillars of civilization – namely art and architecture. The first of these stories, entitled "Calamity Man," hearkens back to "1th, April, 1999" from vol. 4 with a plot constructed around an April Fools Day Challenge. But this time, the stakes were much higher! 

Alan Blade is the trillionaire (in Japanese yen) president of Alansoft and his company has developed an OS, Wings2001, which has been "installed on more than 90% of the world's computers," but recently, the quality of his recent employees has gone done. Have they made computers too easy to use and lowered the threshold? So he comes up with a very expensive, tricky plan that involves the teenage genius and high-school detective, Sou Touma.

Eight years ago, Touma was only 9-year-old child prodigy living in the United States and helped out Blade when he started his company from a garage. Touma actually had a part in helping to complete their first OS that "conquered the world." Naturally, he was asked to come work for them after he graduated, but Touma left America without a word to his fellow student (see "Breakthrough" from vol. 3). So now Blade has come to Japan to force Touma to partake into a high-stakes, April Fools Day Challenge and, if he wins, Touma has to come back with him to America to work at his company – renouncing his Japanese citizenship in the process. By the way, Touma holds dual nationality of the United States and Japan. Story mentions Touma has to pick between them when he turns 18.

Although what the challenge, exactly, entails is a little nebulous, but Blade has purchased a luxury cruise ship and turned it into a floating art exhibition of Rembrandt painting. Something a Dutch representative of the Netherlands Rembrandt Art Association "extremely disgraceful" and suspects one "particular piece might even be stolen." Touma's plucky friend, Kana Mizuhara, suggests they steal the painting, but Touma points out "stealing an expensive item like this is not a joke." What else could the challenge entail?

I suspected the direction the story was going to take the moment I read the name of the ship, which suggested two ways in which Touma could outsmart Blade with his dodgy art collection.

Nonetheless, it was a decent and fun enough story that (once more) demonstrated how much Q.E.D. differs from other anime-and manga detective series. Not merely in the very different type of detective stories you can only find in Q.E.D. (e.g. "Serial John Doe" from vol. 7), but it's also the only one with a distinctly international flavor. There have been some foreign excursions or non-Japanese characters in Detective Conan and The Kindaichi Case Files, but here it's part of the DNA of the series.

The second story, "Klein Tower," is more in line with your regular anime-and manga detective stories. Sou Touma and Kana Mizuhara are asked to lend a helping hand to the university's overburdened research department in photographing and gathering background on a historical structure – ominously called the Tower of Hell. A so-called Sazae Tower with "a double helix pathway" so "there's a single path that leads both in and out," which means "you can go around each floor of a 3 story building in a direct path." The Tower of Hell was built at the beginning of the Showa Era and the builder made it as his personal pathway to paradise. One day, he disappeared inside the tower without a trace and reappeared a year later, as a skeleton, on the top floor of the tower. A historical locked room mystery!

 

Ever since, the tower has been known as an entrance to the underworld, but, over the decades, the village where the tower stands has become "more and more lonely." So the village headman came up with a village revitalization project with the mysterious tower as a marketing ploy. There are, however, some financial hurdles to clear which makes it cheaper to dismantle the tower and rebuild it somewhere else in the village. But they had to know if that's even possible. So the university came to investigate with our two detectives doing the preliminary groundwork.

However, they soon have another task at hand as the current owner and the now very elder daughter of the builder, Umehara Rin, briefly disappears and is found dangling from a rope inside the tower. But it was neither suicide or a locked room murder. The old locked room-trick from the past was used in the present to create an air-tight alibi complete with a timetable. Very clever! But the story has one short coming.

I've had probably a little more exposure to the Japanese detective story than most of my fellow mystery aficionados, but can tell you Soji Shimada's Naname yashiki no hanzai (Murder in the Crooked House, 1982) is par for the course where bizarre and unusual architecture is concerned. Japanese mystery writers have used the corpse-puzzle and unorthodox architecture to completely revitalize the impossible crime and unbreakable alibi tropes. They added a whole bunch of new tricks and possibilities to the genre. So it's always exciting when a Japanese detective story has a building with peculiar features as it's setting, but the alibi/locked room-trick was surprisingly basic and simple. Everything fitted together nicely and liked the explanation to the historical mystery, but nothing outstanding or particular memorable. Something more could have been done with the setting.

So, all in all, a fairly average volume with two good, solid enough stories and, while not standouts in the series, together they were miles ahead of the disappointing stories that made up the previous volume. Things are looking up again!

1/29/21

Space Junk: Q.E.D, vol. 12 by Motohiro Katou

Earlier this month, I returned to Motohiro Katou's Q.E.D. series with a review of vol. 11, which came after an unintended five-month-long break, but hopefully, I'll be able to come closer to vol. 30 than vol. 20 by the end of 2021 and have now arrived at vol. 12 – a sequel of sorts to the novel-length story in vol. 10. A story that had been recommended to me for over a year now. 

The twelfth volume of Q.E.D. comprises, as usually, of two stories and begins with a relatively minor story, "In the Corner of the Galaxy," with a rarely used background. 

"In the Corner of the Galaxy" opens with a televised panel discussion the possible existence of aliens and visitations to Earth. A UFO researcher, Megiyama Shunichi, claims to have more than enough proof of aliens to "force the government to release documents about them" and plans on holding an exhibition to present all of his accumulated evidence, but the skeptically-minded Professor Osamu Kotsuki asks for a bombshell revelation in "the form of indisputable evidence." What he shows them is a strange picture of an alien drawn by an American who claims to have been abducted by such a creature, which can hardly be considered evidence. One of the skeptics points out that drawings of aliens usually turn out to be copied from movies or book covers, but Professor Kotsuki ("who hates UFOs") finds the drawing to be quite interesting. Surprising everyone!

Professor Kotsuki turns up with a TV crew at Shunichi's warehouse, where he stored his "very valuable objects that prove aliens exist," which comprises of such items as "a can containing air from Mars" and "a signature of an alien from Saturn" (named Hobo Gas) – as well as "a sink for 3m tall aliens." Very tongue-in-cheek. However, the drawing gets stolen and the main suspect is Kana Mizuhara. So it falls to her friend and teenage detective, Sou Touma, to explain this quasi-impossible theft from the closely watched warehouse.

As a detective story, "In the Corner of the Galaxy" is very minor and the solution is neither particular ingenious, or memorable, but liked that it tackled something that has been consistently ignored by (Western) mystery writers. Curses, haunted houses and seances have been a staple of the (impossible crime) detective story ever since Edgar Allan Poe took a spare heart from the horror genre and buried it beneath the floorboards of the locked room mystery to give life to the detective story, but an extraterrestrial element would open up new possibilities and give an entirely different flavor to the detective story. But it has been rarely touched in the West. So a fun little story, but nothing special or memorable.

The second and longest story of vol. 12, entitled "Rainbow Mirror," is a sequel to the novel-length story from vol. 10, "In the Hand of the Witch," which begins with one of the murderers from that story receiving a visitor in prison, but the murderer drinks from a poisoned cup of juice and dies. So the guards immediately pounce on the visitor, Sou Touma! Luckily, there's security camera footage proving his innocence and is released, but where has he gone to? Kana Mizuhara, Yuu Touma (his sister) and Syd "Loki" Green go out to look for him, but someone is attacking and killing people who were involved in that old murder case.

These two linked stories are supposed to be two of the best stories in the series and they're certainly important, character-wise, as it touches on Touma's misfortune of attracting problems that hurt other people, but "In the Hand of the Witch" had a ramshackle plot and the focus on "Rainbow Mirror" was purely on character – not plot. This time, the story was trying to hard and it didn't work as well as the character-driven stories from previous stories. Even the ending missed, what was intended to be, the emotional gut-punch that landed so perfectly in other stories. And the plot of “Rainbow Mirror” walked back a major incident from "In the Hand of the Witch." So, no, this story didn't do it for me.

Regrettably, the end result is the weakest and least satisfying volume up to this point in the series, but this won't lead to another five, or six, month pause. You can expect another Q.E.D. review in February and it could be another twofer volume. So stay tuned!

1/7/21

Give Up the Ghost: Q.E.D, vol. 11 by Motohiro Katou

On January 19, 2020, I reviewed volume 4 of Motohiro Katou's Q.E.D. series and intended to reach volume 10 before the end of the year, which was accomplished in August, but the idea to end 2020 with a review of volume 20 didn't get anywhere – decided to give myself an extension until the end of 2021. So here we are and, hopefully, I'll manage to get closer to volume 30 than 20. 

The eleventh volume of Q.E.D. comprises of the usual two stories with the first one being fairly conventional and not unlike the detective stories that can be found Gosho Aoyama's Case Closed. But the second story is the irregular, off-the-wall kind of mystery that this series has entirely made its own. 

"Sea of Refuge" takes place in a small, seaside village with two kilometers (1.4 miles) from the shore a horse-shaped rock sticking out of the water. At night, at high tide, "only the head of that rock could be seen above the water" and you had to swim at night "to climb the head of the rock," which is why the locals scared their children – telling them they'll be if they ever "touch the head of Horse Rock." A warning that was ignored by four children. Forty years ago, they swam to Horse Rock, but only three returned. The body of the fourth washed up on the beach the next day.

Decades later, the father of the dead boy and his three friends receive an anonymous letter telling them "that there was something suspicious about the accident." And invites them to return to the village.

Sou Touma and Kana Mizuhara happened to be on a class trip to the beach and they not only become aware of that 40-year-old tragedy, but it's Mizuhara who spots a body floating next to Horse Rock. A body belonging to one of three men who swam to the rock all those years ago. So they begin to poke around the case with Touma doing all the mental work and Mizuhara the legwork, which revealed more than just a murderer. The solution added another, bitter tasting layer to that decades old tragedy. These tragic, very human puzzle stories with an emotional punch (let's call them heart breakers) is another type of detective story that Q.E.D. turned into a series trademark. "The Fading of Star Map" (vol. 3), "The Afterimage of Light" (vol. 5) and "The Frozen Hammer" (vol. 9) are good and strong examples of these heart breakers. So the who-and why are the strongest joints of the plot, but completely undersold a great alibi-trick and clue. More could have been done with that. 

"Sea of Refuge" is a pretty standard fare for this series, but still a good and solid read with an ending showing that the truth is not a soothing balm for the soul.

The second story, "Winter Zoo," is a different story altogether and breaks one of the cardinal sins of the detective story without, technically, breaking or even scuffing it – which is done by employing it as a (mostly) powerless spectator. What can break a rule without actually breaking it, you ask? A restless ghost! 

"Winter Zoo" begins with an aspiring mystery writer, Shitatsumi Nagao, walking down the street with the accompanying text, "this is what I looked like when I was alive." Nagao is on his way to a publishing company, but, without noticing it, he lost his manuscript. Luckily, it was found by Touma and Mizuhara. Touma deduced the manuscript back into its owner's hands, which amazes Nagao and assures Touma he's "going to be an amazing kid detective one day." So all is well that ends well? Of course not. A few panels later, the ghost of Nagao is floating above a body in the closed-off exercise area of a lion's cage and overhears the police drawing all the wrong conclusions. Nagao decides to haunt "that kid detective," which is easier said than done.

 

 

As a ghost, Nagao's ability to communicate with the living is very limited to almost being non-existent. Nagao tries to possess a shop girl helping Mizuhara and whispered "go to the zoo" in her ear while she slept. So she eventually drags Touma to the zoo where they're presented with a three-part problem. Firstly, what happened to the exotic murder weapon? The answer to this question reveals a nifty trick solving that age-old question of how to dispose of that pesky, incriminating instrument of death. Secondly, the problem of the narrow, five-minute window in which the body could have been placed in the lion's cage. A quasi-impossible problem that Touma solved with the assistance of a teddy bear. Thirdly, how the dead man in the lion's cage is linked to a suicide that happened around the same time.

So, yeah, this is a very gimmicky story, one of the most gimmicky in the series, which hinges more of the detectives unwittingly helping a ghost find peace that solving the puzzles, but Q.E.D. is the only series that can get away with it – showing why it's a one-of-a-kind in the genre. Even when you limit the scope to anime-and manga detective series.

Admittedly, there have been better stories and stronger volumes in the series, but these two stories still formed a good, rock solid volume that made me regret putting the series on hold in August. So expect a review of volume 12 before too long!

8/7/20

An American Tragedy: Q.E.D, vol. 10 by Motohiro Katou

Seven months ago, I began my review of Motohiro Katou's Q.E.D. volume 4 with a belated New Year's resolution, namely to reach volume 10 before 2020 draws to a close, which came sooner than imagined with a little less than five months to go – opening the way to end 2020 with a review of volume 20. This should be doable if I discuss volumes 11-20 as twofer reviews. But lets take a look at volume 10 first!

I've commented in previous reviews that Q.E.D. is practically incomparable the other, more well-known, anime-and manga detective series, because Motohiro Katou took such a radically different approach to characterization, plotting and storytelling-and structure than Case Closed, Detective Academy Q and The Kindaichi Case Files. The tenth volume honors this reputation with one of the most atypical anime/manga detective stories. Yes, I've said that before about previous volumes, but this is truly something else. And for various reasons.

Firstly, the previous ten volumes all comprised of two stories, spread out over two longish chapters, but volume 10 is one long, novel-length story, "In the Hand of the Witch," which is a prequel story that takes place in Salem, Massachusetts – where 300 years ago "the famous witch hunts started in America." So you might reasonable expect a detective story drenched in the lore of witchcraft and witch hunts, but the story is one of murder trial with all the courtroom shenanigans and wizardry of Erle Stanley Gardner's Perry Mason. You never see a good, old-fashioned courtroom dramas in these anime/manga detective series.

"In the Hand of the Witch" begins with the return of Sou Touma's younger sister, Yuu Touma, who was introduced in volume 6. She came back to Japan with a postcard that was delivered to her brother's address in the United States and she needed an excuse to visit Touma, but he's not home when she arrives. So she begins to tell Kana Mizuhara the story of the case he had been involved in when he was a 10-year-old child prodigy at MIT. A case that happened five years ago.

At the time, the 10-year-old Touma held a part-time job inputting data for the Massachusetts' District Attorney office where comes into contact with a young and ambitious prosecutor, Annie Craner, who's about to make her courtroom debut.

Craner has been placed in charge of the Marcus Osborne murder case and is tasked with prosecuting and securing a conviction against their suspect, Mrs. Sarah Osborne, who was found to be all alone with the body of her husband when two local policemen on patrol heard a gunshot coming from the Osborne mansion – perched at the end of a cape in Salem. The roads coming in and out of the cape were barricaded and a mountain hunt was conducted without result. So the only person who could have shot Marcus Osborne was his wife. Sharah was a devout member of a dubious organization, The Path to Arcadia, which taught "self-enhancement through the cosmic forces" and "donated a lot of money" to the group.

The police "suspected she killed her husband for the inheritance" and was taken into custody a week later.
 
An easy, slum-dunk case that a young prosecutor can put on their resume, but the oafish, incompetent-looking and nameless defense attorney is giving her an unexpectedly tough fight. A character halfway between Gardner's Perry Mason and Craig Rice's John J. Malone, who not only begins to punch holes in Craner's case, but drops a bombshell in the middle of the courtroom with an alternative solution! A (false) solution backed by ballistic evidence. And on top of that, the public opinion begins to turn against Craner as she's being accused of conducting a modern-day witch hunt.

It takes an astute observation from Touma to put Craner's case back on track, but Touma acts mostly as background character struggling whether, or not, he should help a troubled student, because he sees himself as "a bringer of misfortune" – who always ends up hurting the people around him. Touma is depicted here as a child with too much weight on his shoulder, which gives the story a dark edge. Particularly in the light of the tragic conclusion of the story and trial. Something that had a "profound influence" on him.

So, character-wise, "In the Hand of the Witch" is an important entry in the series and the solution to the murder has some clever and even ingenious ideas, such as where the murder weapon was hidden, but the scheme had too many loose nuts and bolts rattling around to make it convincingly work. Some of those loose nuts and bolts depended on a large repository of pure, undiluted cosmic luck and planning to either obtain or make them work the way it did. This made the murder look more like a reckless gamble than a carefully planned crime and ruined, what could have been, a first-class cat-and-mouse courtroom drama.

Yeah, the plot-technical side of this volume was slightly disappointing with bits and pieces that were hard to swallow, but the storytelling and characterization were as fascinating and surprising as usual. How many of these anime/manga detective series would reduce their main protagonists to background characters in the longest story of the series? A story with a sequel, of sorts, that will be told in the second chapter of volume 12. So you can very likely expect a twofer review of volumes 11 and 12 sometime later this month.

6/21/20

The Unreachable Past: Q.E.D, vol. 9 by Motohiro Katou

I ended my twofer review of Motohiro Katou's Q.E.D. volumes 7 and 8 with the promise to do another paired review of volumes 9 and 10, but had not counted on volume 10 comprising, entirely, of a novel-length story – making it better suited for a single review. So I decided to discuss volumes 9 and 10 separately.

The 9th volume is another textbook example of what makes Q.E.D so different from other anime-and manga detective series with two stories in which the motives take precedent of the puzzles. These puzzles are perfectly fine with a locked room problem in the second story reminiscent of the impossibly walled-in body from volume 5, but what drove the culprits to create these puzzles is the key to solving them. And the distant, out-of-reach past is the theme tying these stories together.

"The Rules of the Game" revolves around  "a world-class billionaire," Jonas Solomon, who's the chairman of the Solomon Foundation with the power to destabilize the economies of nations "by just flicking his fingers," but the focus here is on his annual private game he hosts behind closed doors – inviting only the smartest people to participate. A huge money prize is awarded to the winner, but the losers have to enter into a conspiracy of silence. They have to keep the secret of the game until death and "even stating an opinion or inquiring about it is forbidden." One of the participants broke the rule with devastating consequences to his company.

Roy Hills, an MIT graduate, build a successful venture enterprise, but needed more money to operate the company and decided to participate in Solomon's private game.

Solomon declared him to be one of the losers. A judgment Hills could not except, because he was convinced he had the correct answer and began asking the other contestants for their answers, but found "an unexpected truth" of the game. And then Solomon began to extract his revenge on him. So he made his escape to Japan where he came across a familiar face, Sou Touma!

Touma graduated at the age of 15 from MIT, but wanted to experience life as an ordinary, Japanese high school student and moved back home. They were in the same class at MIT and Hills tells Touma that, if he want to know more, to enter the game, but Touma tears up the paper – refusing to take part in a potentially dangerous game. Kana Mizuhara disagrees. She ensures her friend receives an invitation in the mail. They soon find themselves as guests at a remote and imposing mansion with geniuses from China and Italy, but the puzzle they have to solve, and the hidden-hidden object puzzle, are not the motor of the plot. The motor is why Solomon created the unusual and even harsh rules of the game, what his dead wife has to do with it and his stubborn personality. And the answers to these questions yield answers to the material puzzles.

One more thing you have to know, to understand "The Rules of the Game," is that it's set during Christmas and can be read as a detective story retelling of Charles Dickens' A Christmas Carol (1843) with Touma playing the Ghosts of Christmas to Solomon's Ebenezer Scrooge. The result is an unconventional, character-driven take on the good, old-fashioned seasonal detective story and the kind of unusual story I've now come to expect from this series.

The second story, entitled "The Frozen Hammer," is another story with a puzzle-within-puzzle, but the motivation of the culprit and the nearly unreachable past provide the keys to the unlocking the truth of these puzzles.

The story begins when part of a dried up, mummified arm with a wristwatch dropped from an iron pipe underneath the Kachidoki Bridge on a passing boat and caused a huge sensation, because the rest of the body is found inside the pipe – in the part of the bridge that raises and lowers. And it's "blocked with steel" at both ends! So, in order to extract the body, the bridge has to be raised which "hasn't been done for 30 years." You have to keep in mind that the story is set in either late 2000 or early 2001, which is important when the police learns that the wristwatch on the corpse was made in 1975! That means that the corpse was placed inside the pipe after the bridge was last opened, but how did the murderer managed to do that? The bridge had to be raised just to get the body out and there's no way it could have been placed there when it was closed. But this is not the only impossibility of the plot.

A piece of paper is found on the corpse with a map of rivers and bridges. Touma recognizes it as a centuries old mathematical problem, Seven Bridges of Königsberg, which poses the question whether it's possible "to cross each bridge only once in a single trip" – a similar problem on the Sumida River area map from 50 years ago. But these puzzles are only means to an end. The raising of the bridge drew quite a crowd and Touma is recognized by an old man, Kishizaki, who attended a lecture given by the boy wonder at Princeton University, which prompted him to invite Touma and Mizuhara to his home. Where he shows them pictures, maps and confesses it was him who placed the body inside the bridge, but challenges the "know-it-all kid" to prove whether that's true or not.

A splendid and original premise for a locked room problem, confined to an iron pipe sealed inside a closed bridge, which is given a good solution that was wonderfully foreshadowed in the way the police tried to extract the body. Touma even provided a solution for the bridge-puzzles, but they're only of secondary importance. A tool to tell the story of the old man and his tragic backstory. A backstory that explains why the body had to be hidden inside the bridge and why Touma decided to keep the truth from the authorities. What I loved most about this story is that the culprit actually succeeded in bringing a brief, but tangible, glimpse of the past back into present! But, as one late panel shows, it came at a cost!

So, all in all, this was an excellent volume with two well done, unusually character-driven puzzle stories and can't understand why this series is not enjoying more popularity among mystery readers from anime/manga corner of the genre. Highly recommended!

My current plan for future Q.E.D. reviews is doing volume 10 as a single review and another twofer review for volumes 11 and 12, because the last story from volume 12 is directly linked to the story from volume 10. I'll probably return to The Kindaichi Case Files before, or after, my review of volume 10. Maybe it's time to give 37 Year Old Kindaichi Case Files a try to see what that series is all about. So stay tuned! 

5/18/20

Top of the Class: Q.E.D, vol. 7-8 by Motohiro Katou

Back in January, I reviewed volume 4 from Motohiro Katou's Q.E.D. series and alluded to my intention to reach volume 10 before the end of the year, but we are nearing the halfway mark of 2020 and have only read two further volumes – discussed here and here. So I decided to speed things up a little bit with this twofer review of volumes 7 and 8.

The story opening volume 7, entitled "Serial John Doe," is one of the longest, most ambitiously written and complexly constructed stories in the series with a subversive play on the denouement. Some would probably call it an anti-detective story.

Sou Touma hardly needs an introduction at this point, but the plot of "Serial John Doe" makes it necessary to point out that Touma, a young genius, is an MIT graduate who moved back to Japan to live as an ordinary high-school student. Touma's day as an MIT student tend to come back to him, as seen in volume 2, which introduced one of his American friends, Syd "Loki" Green. Once again, Loki returns with some unsettling news. Someone has cleverly murdered the aces of the MIT departments of genetic technology and aerospace engineering.

The first victim, Kamenev, attended a lecture on quantum mechanics at the University of Moscow and was found dead the following day in a forest, more than 30 km from the city, but to get him "drunk and freeze to death" you would have needed "all the vodka in Moscow" – traces of a sleeping drug and a missing car confirmed there was more to the case. The second victim was the ace of the aerospace department, Liu Shen Chi, whose decayed body was found floating in a derelict boat off the coast of Macao, China. Liu had been poisoned with uranium and "a calculation ruler from old times," used to calculate logarithms, was found by the corpse.

Loki considers the possibility that more aces in other fields of study will also become victims and Touma, a former ace of the mathematics department, is very likely on the killer's list. So he asks Kana Mizuhara to keep an eye on Touma, but this weird story becomes impossible to describe any further. Needless to say, there are more murders, an attempt to kill Touma and a complex code with philosophical underpinnings, but, essentially, the story is a pure whydunit with the motive superseding the identity of the globetrotting serial killer. I still don't know whether, or not, I like the ending, but it certainly was something entirely different.

The second story, "A Melancholy Afternoon," is much shorter and simpler in nature, but with a good, solid plot and a warm, human touch to the characterization of the suspects.

On a lazy, Saturday afternoon, Touma and Mizuhara enter a floral shop on a whim and are immediately detained, because they were two of the six people in the shop when a sum of money went missing from owner's private office. The shop owner, Okuda Kousuke, had withdrawn a hundred 10,000 yen bills, one million yen in total, that morning from the bank to cover operational costs and paying wages, but left the envelope on the desk of his office – since the "room is like a safe" with the only window locked and equipped with a burglar alarm. And the only door was under constant observation of the three employees. There's a full-time employee, Ooshima Keiko, assisted by two students working part-time, Gotou Toshio and Watanabe Miyuki. But when the salaries were deducted, Kousuke discovered that he was 50,000 yen short. Someone had taken a pretty packet of money from the envelope! And there were only a handful of people who could have taken it.


Kousuke told the police that all three of his employees "wanted part of their wages to be paid up front this month," but the reason why they needed money is devoid of the usual selfish greed and gives the story a memorable ending when Touma finally decides to intervene. Touma does more than merely solving the crime. He fixes the problems of the people who work there and ensures the culprit is not punished, but, in order to do that, he has to explain how the money disappeared when everyone in the shop had an alibi. A clever trick, to be sure.

"A Melancholy Afternoon" is one of those rare examples of a high quality filler story and a good yarn to end this volume with! So, all in all, a slightly unusual, but good, entries in this often unconventional series. Recommended!

The first story of volume 8, "Falling Down," brings Touma and Mizuhara to Otowa Village, where they intended to bungee jump from a bridge, but the facility has been temporarily closed down when the instructor of the local fire-fighting academy, Oosawa Kunio, died there under mysterious circumstances – falling to his death from the bridge. An accident seemed unlikely and there was no motive for suicide. So everyone in the village suspected the universally respected firefighter had been pushed to his death. There is, however, one problem: only one person had a possible motive to murder the instructor, Hayami, a rookie firefighter who wanted to follow in the footsteps of his father. A firefighter who died in the line of duty when he saved a child from a burning building, but the instructor had kicked him out of the academy.

You see, Hayami is "dreadfully afraid of heights" and "couldn't even bring himself to cross the bridge." On top of that, Hayami has an alibi for the time of the murder. So, if he did it, how did he manage to toss a strong, sturdy and experienced firefighter from a bridge he didn't even dare to cross?

So another one of those quasi-impossible crime stories with a highly unconventional, but original, alibi-trick only marred by the lack of clueing. Nevertheless, the trick is a good example of the ingenuity found in these shin honkaku detective stories.

The second and last story of volume 8, "School Festival Melody Mania," begins on the eve of the school festival and the students of the various school clubs stay behind at school to prepare the various stages and a haunted room – including Touma and Mizuhara. On the following day, they discover that most of the stages have been wrecked during a blackout that occurred the previous night. The security guard swore that, other than the students who stayed the night, nobody else went into the stage area. So the culprits have to be among them. However, a time table clearly shows that "every club who had a motive has an alibi."

Once again, Touma has to reluctantly play the role of high-school detective and, one by one, collapses all of the alibis and the solution turns out to be a tricky, but amusing, play on a very well-known detective novel. A second thing worth mentioning is the character development of Touma, a typical lone wolf, who suddenly finds that "the world is slowly, bit by bit, becoming integrated" with himself and he's actually began to interact with the people around him. Something he's not used to and "it just feels weird." And he didn't like it either when a member of the music club was performing his mating rituals around Mizuhara.

So, on a whole, these two volumes weren't quite as strong as the stories collected in volume 5 and 6, but they were still pretty good full with good and experimental ideas, clear continuity, original tricks, great settings and better characterizations than usually found in these anime-and manga detective series – which are usually very plot-driven series. This is makes Q.E.D. such a strange, but fascinating, detective series to explore. So you can expect another twofer review of volumes 9 and 10 in the comings weeks.