Back
in March, I reviewed
the first volume from the once long-running Q.E.D. series, a
detective manga written and drawn by Motohiro Katou, originally
serialized between 1997 and 2014 in Magazine GREAT, Magazine
E-no and Magazine Plus – selling over 3 million copies
of the 50 volumes that make up the entire series. The main-character
of Q.E.D. is Sou Touma, a teenage genius, who's an MIT
graduate and moved back to Japan to be a normal high-school student.
Once he's back in school, Touma becomes friends with a classmate,
Kana Mizuhara, who's a social and athletic sixteen year old. She
plays the Archie Goodwin to his Nero Wolfe.
The
second volume, as every volume in this series, is divided into two
separate, longish stories. So the cases are usually longer than those
found in Detective
Conan, but shorter than the novel-length detective stories
from the Kindaichi
series.
The
first of these two stories, "Rokubu's Treasure," checks all of
the boxes of a conventional, shopworn detective story regularly found
in anime-and manga mysteries: a small, secluded village with a dark
back-story and a curse laid upon it. A murderer who walks around
dressed like a Scooby Doo villain, long buried family secrets and
bizarre murders, which usually links the family skeletons with the
village history – which could be a rough outline of the recently
reviewed The
Headless Samurai. Touma even observes that "these kind
of myths are often found" throughout Japan However, I did very
much appreciated what Katou ended up doing with the plot. Something
that was slightly different.
Touma
and Mizuhara are sitting at the edge of his swimming pool when the
former receives a package from the United States.
Diane
Butler is the archaeology speaker whose lectures Touma attended in
America and she send him sheaves of old, crumbling and bug-eaten
documents written in Japanese. The package also includes a small
bottle with a shiban mushi (death bug) in it and a letter with
a request to translate the ancient documents. Butler contacted him on
behalf of a friend, Shizuna Kotohira, who comes from a rich family
with "a wide expanse of land with hotsprings" and
accepting the request comes with a holiday trip to the Kotohira
family estate. This was enough of an argument for Mizuhara to
pressure Touma into accepting.
When
they arrive in the village, Touma and Mizuhara wanted to ask
directions at the police station, but they find the place deserted
and learn from one of the locals that the village policeman has been
called away on a case – a university student had been attacked by
someone dressed as the Rokubu Demon.
The
victim was part of a group of university students who were looking
for the treasure from the legend Rokubu goroshi (Rokubu
murder). As they resume their foot-trip to the estate, Touma and
Mizuhara recall the legend of the pilgrim visiting all of the holy
grounds throughout Japan, but the pilgrim was ambushed and murdered
when he passed through this village. They took the treasure he was
carrying, a golden Buddha, but, with his last breath, "the
pilgrim condemned the villagers with a terrible curse." An old
and familiar tale. The difference here is that the locals are
convinced that the ancestors of the Kotohira family murdered the
pilgrim and had drawn their wealth from stolen treasure.
Touma working on his social skills |
When
they finally arrive at the estate, they are (eventually) let in by
the family caretaker, Hyoe Kariya, who brings them inside where they
meet the group of university students. Toshio Hiraki (post-graduate
student), Kiyoko Mejiro (third year university student) and Jin
Takano (fourth year university student) – who has a bruised cheek
and a black eye from the attack. This group is accompanied by the
history lecturer of University Y, Akihiko Nezu. One more student,
Yamashiro, has gone missing since the attack happened and the village
policeman, Ryosuke Kizaki, is organizing a search.
A
search that ends when the group arrives at a shrine, where they find
Yamashiro's body, "stabbed with a staff" and "positioned
like a sitting Buddha." A mocking message had been scrawled on
the wall, "a fitting punishment for a treasure hunter."
Another student is murdered not long thereafter with a screwdriver.
So we have violent attacks, murders, hidden treasure and a cryptic
map showing where the treasure is hidden, which is why Shizuna
Kotohira needed help. This is also the point where I began to have my
doubts about the story.
There's
more than enough plot here, but the whole structure seemed to very
loosely put together. Nothing seemed to hang together or fitted like
it should. We have a murderer, who plays dress up, attacking some and
killing others. The murders also widely differ in modus operandi: one
of the victims was impaled with incomprehensible strength and the
body was put on public display, while the second victim was stabbed
in the back of the neck with a screwdriver. Why evoke a legend for
one murder and resort to a common stabbing for the other? And why did
the murderer not go after the person who was cursed, Kotohira?
Obviously, the plot-strands were tied together, somehow, but the
knots that held these strands together didn't appear to be tightly
fixed.
Luckily,
Mizuhara relighted my hope with by asking the key question: "don't
you think his actions are too inconsistent?" Touma's answer:
Yes. Yes, it is. The solution already shows an improvement in Touma's
plotting.
Touma
gives the reader a perfectly logical, completely acceptable answer
for the inconsistencies in the crimes and they're heavily influenced
by previous events, circumstances and simply what's possible at that
moment – which is an unusual, but pleasant, way to tell a detective
story. The murders are a good example of this plotting technique. Why
did the murderer impale the first victim? The answer is a practical
one and, when you read Touma's reconstruction of this murder, you'll
immediately get a tell-tale clue to the murderer's identity. Because
only one person could have committed the murder that way. Why,
then, did the murderer stabbed the second victim with a screwdriver?
An event from earlier on in the story is the reason why this murder
happened the way it did.
It
all forms a nice, coherent picture and the crimes fit the character
of the tragic murderer. On top of that, the first murder has a nifty
alibi-trick and Touma performs his duty as detective by logically
eliminating all of the innocent suspects until only the murderer
remains.
So,
I was pleasantly surprised to discover this story had been playing
possum the whole time, only to spring back to life to deliver a solid
ending, but have a minor gripe about the second murder. In the
murderer's situation, it was a far too risky murder and, as this
person should have learned by now, not everyone acts as a willing
lamb to the slaughter. Otherwise, this story is a notable improvement
over the stories from the first volume.
I
hope this means that this series is, quality-wise, will follow a
similar evolution as Detective Conan. A splendid series that
had began weakly, but improved with each passing volume.
The
second story in this volume is "Lost Royale" and is much shorter
than "Rokubu's Treasure," which begins in a kendo dojo, where
Mizuhara is practicing. A fellow kendo student, Iwasaki, is going to
visit her grandfather in the hospital after the lesson and Mizahara
decides to go along with her – grabbing Touma with them who
happened to be loitering outside. However, when they arrive at the
hospital, they find a man in the hospital room who's screaming at
Iwasaki's grandfather, Oji.
According
to the man, Oji claimed to have found "the legendary seventh
royale car," a Bugatti
Royale Type 41, which was designed by Ettore Bugatti as the
biggest, most luxurious and expensive automobiles money could buy in
the 1930s. Bugatti intended to sell these luxurious cars to the
royalty of Europe, but only six cars were produced and three sold
before production stopped. So the Royale became a legendary car and
collectors, as well as museums, "try their hardest to obtain
them" and a persistent rumor tells of a seventh, unaccounted
Royale – a rumor rooted in the many shenanigans of Adolf Hitler.
Oji apparently found the fabled Royale, but now refuses to talk about
it. After the angry man takes his leave, Oji confides in the three
that the car was stolen from him by an old friend, Yasuhiko Tomizawa.
Tomizawa
is an incredibly rich man and owns a number of buildings in town,
which is where this story takes an interesting turn. Touma, Mizuhara
and Iwasaki try to find the car by studying the floor plans of the
buildings owned by Tomizawa and sneaking into these places to inspect
the possible hiding places. Mizuhara is becoming a regular Carmen
Sandiego!
The
hiding place of the car turned out to better than expected, because
assumed the 6.7 meter long car would be found inside a large trailer
van. I had not expected a piece of old-fashioned stage magic to
mislead everyone. Unfortunately, the story does not play particular
fair with the reader. There's not a single clue to the hiding place
and this is a missed opportunity, because in Detective Conan
this trick would have come with a strong visual clue in the
background of the panels. The reader should have gotten the whole
back-story of the car or that last, important part a whole lot
sooner.
All
in all, this was a passable story with a good premise and great use
for our beloved floor plans, but the plot is marred by a lack of fair
play. So this volume ends on a slightly weak note. However, I'm still
very hopeful about this series. The stories are not stellar, but this
second volume already shows improvement and hope this will continue
in the third volume. I'll try to get to that third volume sooner
rather than later.
Glad you enjoyed it. The visual clueing does get better later on in the series. You might also want to try C.M.B, it is more polished because Katou wrote it after 8 years of writing QED. I hope you will stick with this, there are plenty of fun mysteries in both series.
ReplyDeleteDon't worry. I'll stick with this series for now. It took Detective Conan six or seven volumes to really get into the game. I'm aware of C.M.B., but I'll wait with that series until I'm a little bit farther into this one. But thanks for the suggestion!
DeleteWell personally I don't really read QED (or CMB) for the mystery plots, but it's just that I enjoy the stories that Katou seems to tell. They're very humane, more based on character than Kindaichi or Conan.
ReplyDeleteSo I'm not sure how it feels as a fair-mystery series to be honest.
----
Which reminds me that I've fallen way behind my my reading of either of those two manga series!!
True. The main characters of this series are very likable. Perhaps a little bit basic for a (mystery) manga with high-school students as the protagonists, because Sou Touma and Kana Mizuhara remind me of Ayumu Narumi and Hiyono Yuizaki from Spiral. And from what I glanced of Hyouka, you can probably also draw comparisons with the characters from that series with those from Spiral and Q.E.D.
DeleteHowever, they're fun characters to tag along with and that definitely helps the story-telling. I hope the plots and fair play element improves in the coming volumes.
I will probably get on this series again in the near future.
ReplyDelete