The
first story from Motohiro Katou's Q.E.D.
vol. 42, "Escher Hotel," brings Sou Touma and Kana Mizuhara to
the titular hotel, "designed based on the paintings of the
artist M.C. Escher," during its grand opening ceremony –
hosted by its rich owner, Elie Silver. A hotel entirely based and
modeled after the "mathematically-inspired artwork" by my
homeboy Dutch artist Maurits Escher. So the hotel is full
with seemingly impossible architecture and artwork like a Penrose
Staircase.
However, the opening of the clifftop Escher Hotel makes it direct competitor to the once popular Takadai Hotel directly below it. Kurozumi Ryozaburo, an influential prefecture council member, is the owner of the Takadai Hotel and likes to throw his weight around by acting like a mobster. He even has a goon following him around posing as his secretary to goon arm people who annoy his boss. So he's not happy about a hotel opening directly above his. Not to mention he has a shady history with the place. Decades ago, there was an artist's studio where the Escher Hotel stands and Ryozaburo had been fighting with the artist over spring water. That conflicted ended with the artist going to prison for apparently trying to kill Ryozaburo. And he's right there at the opening ceremony when a murder is discovered.
The body of Aohara Shuji, a newspaper reporter, is found lying on the Penrose Staircase with a noose around his neck knotted tightly to the handrail, but how did the murderer placed the body in such an inaccessible, impossible place – which had to be done in five minutes or less ("...corpse wasn't here when we looked the first time"). Not to mention that the staircase is only a miniature ("it'll break if you jump"). So how did the body end up on the staircase? This story really is a howdunit as the who-and why are fairly obvious, but the how-was-it-done angle makes for a very neat, well-done and imaginative variation on the locked room mystery. However, I'm still not entirely sure whether it counts as an impossible crime or only a borderline impossible crime. You can make a case for both, "viewed from a certain angle," but suppose that's in keeping with the Escher theme of the story. One last thing worth mentioning is Sou Touma confronting the murderer made for a decidedly nontraditional ending ("good luck!") that should have been used more often in traditional detective fiction. So a pretty good story overall!
The second story of vol. 42, "Logic Tower," is a weird one and probably would have been a bit more appreciative had I been familiar with a series like Liar Game.
Anyway, the story concerns a new processor system developed by a former, overworked employee, Mia Field, of Lindell Corp. She quit her job and plans to go overseas, but informs several people she's hidden the designs somewhere. And whoever can find it, can claim it. The place turns out to be an old, abandoned casino in Las Vegas, Nevada, which is scheduled to be demolished in mere hours ("dynamite has been installed in the entire building"). One of the people asked Sou Touma and Kana Mizuhara to help him find the hidden designs. Sou Touma recognizes the challenge as a logic puzzle as Mia gave contradictory clues to the various participants, "that thing is not in the odd numbered floors" and "that thing is not in the even numbered floors," but knows there must be logic and reason to those contradictory hints. Something that reduces the space, spread out over 48 floors and nearly 1000 rooms, to a single location. Not necessarily a bad or even a dull story. Just one that failed to grab me in any way.
The first of two stories from Q.E.D. vol. 43, "Investigation," takes a delightfully unconventional approach to telling an ultra-conventional whodunit. Azumaya Kouichiro, director of a pharmaceutical company, is killed with a bolt from a crossbow-like weapon at his private residence and the police arrest one of his employees, Nishijin Akira – only person in the house without an alibi. Nishijin Akira maintains that's innocent and his lawyer, Shiradai Masayoshi, decides to take an unconventional approach to breakdown the other alibis. A televised reconstruction of the day of the murder staged at the scene of the crime. Sou Touma and Kana Mizuhara are two of the participants to play parts of the people who were present at the time of the murder, which has been written down in a scenario/instructions by the lawyer. And the objective is simple. Try to find a hole in the scenario big enough to get to victim's private room without being seen and topple of the kekeshi doll (i.e. victim). Anyone "who manages to tip over this doll is most likely the suspect."
Befitting a classically-styled whodunit, there are several floor plans of the house and the position of the suspects at various times. However, the reconstruction failed to establish the innocence of the only suspect, but Sou Touma's part anchored him to a single room and gave him plenty of time to do a bit of woolgathering. The solution he arrives at reveals a clever, daring piece of risk management and planning on the part of the murderer, but not a perfect plan. Touma destroys it by demonstrating reality doesn't always conform to someone's expectations, which revealed a fatal flaw in the plot. Very well done in both presentation and execution easily making it the best story from these two volumes.
"Ginger the Salesman" is the last story from vol. 43 and feared it would be a repeat of "Logic Tower" as it's essentially another "liar's game" type of story, but developed into an unexpected interesting story. Ginger Garage is the central character of the story who worked his way up from a teenage street vendor to a first-rate salesman ("your speaking skills are god-given..."). Ginger crosses path with Sou Touma when the latter is asked by an old teacher, currently hospitalized, to take his place as a consultant on an investment project for a large bank ("every time you refuse, my leg hurts more... aaah, so much pain..."). This project concerns a start up company that wants to bring tourism to space. They claim to have developed a spaceship capable of "making the journey in two hours" and stay there for two minutes in zero gravity, before coming back down to Earth. Rudolf-1 is still in its trial phase and the Universal Frontier Company needs funding to get their business off the ground. Sou Touma has to talk with the company's consultant, Ginger, but it's blatantly obvious there's something dodgy about their already dubious claims.
Nevertheless, they give a demonstration to Sou Touma and numerous witnesses showing Rudolf-1 can really reach space. Something that should be impossible to fake, but Touma appears skeptical. And not without reason. I think this part of the plot and its solution comes very close to that type of impossible crime rarely observed in the wild, "Impossible Technology." The observed flight of the Rudolf-1 is only background dressing to Ginger's backstory and the reason why he appeared to have lost his touch as the smooth, silver-tongued salesman. So an unexpectedly interesting and decent little character-puzzle to close out this volume.
I really enjoyed "Escher Hotel," thought "Investigation" was excellent and "Ginger the Salesman" surprisingly decent. Only "Logic Tower" came up short, but three out of four is not bad. So expect the next review before too long, because I can finish the series in four reviews. I aim to have this series wrapped up by July. Mark your calendars!