Last
year, I discovered Danro
Kamosaki's "Murder in the Golden Age of Locked Rooms" series,
translated by Mitsuda
Madoy and "cosmmiicnana," which aims to push the limits of
the impossible crime story by pumping it full of performance
enhancing substances – results didn't disappoint. That is, if
you're addicted to locked room mysteries to the point it has family
and friends worried. But if you're a locked room addict, the premise
of this series is a dream come true.

A
suspect on trial for Japan's first ever, real-life locked room murder
was acquitted, because the prosecution could not provide a solution
or theory explaining the locked room. So, "if the scene is a
perfect locked room, it's the same as the culprit having a perfect
alibi," became a legal precedent over night as impossible
crimes started to dominate Japan's crime statistics ("...a third
of all murders..."). Along with the rise of locked room murders
came a whole new industry of experts ranging from detectives and
criminals specialized in impossible crimes to appraisal companies
checking houses for secret passages or hidden rooms.Kasumi
Kuzishiro, an 18-year-old high school student, often feels like he's
involved in half of all locked room murders plaguing Japan. Usually,
Kuzishiro is dragged along by his childhood friend, Yozuki Asahina,
to go hunt for UMA (Unidentified Mysterious Animal) in a remote,
isolated place that becomes the scene of a series of impossible
murders. Misshitsu
ougon jidai no satsujin – Yuko no yakata to muttsu no tricks
(Murder in the Age of Locked Rooms – The House of Snow and the
Six Tricks, 2022) brought them to the former house of a famous
mystery novelist hosting half a dozen locked room murder, which is
incidentally also the most conventional of the three. The second
title in the series, Misshitsu
kyouran jidai no satsujin – Zekkai no katou to nanatsu no trick
(Murder in the Age of Locked Room Mania – The Solitary Island in
the Distant Sea and the Seven Tricks, 2022), takes the isolated
island trope, understandably popular in Japan, to the extreme and
adds an extra impossibility to the tally – while maintaining a
decent balance between quality and quantity. So every single one is a
winner, but most show imagination, originality and some are so good
they could have solo carried a locked room mystery novel. Even if
they can be a little outlandish at times. Danro Kamosaki evidently
wrote this series for the love of the game and the game here is a
locked room extravaganza. The third title in the series is no
exception.
Misshitsu
henai jidaino satsujim – Tozasareto mura to yattsu no trick
(Murder in the Age of Locked Room Fetishism – The Locked Village
and the Eight Tricks, 2024) begins with Yozuki dragging Kasumi on
another UMA hunt, but they get lost and end up in strange, remote
village just in time to get embroiled in what came to be called "Yatsuwako Village Octuple Locked Room Murder Case."
Japanese
detective fiction is littered with these strange, fictitious and
isolated villages with their own unique history and customs. Seimaru
Amagi's Ikazuchi
matsuri satsujin jiken (Deadly Thunder, 1998) is
always my go-to example, but Yatsuwako Village takes that concept
and takes it to another extreme. Yatsuwako Village is tucked away
inside a vast limestone cavern, "twenty times the size of the
Tokyo Dome," shaped like a giant square with a massive fissure,
dividing the village into east and west halves, connected by a bridge
– where five hundred villagers lived and worked for generations.
Stranger yet is its architecture and folklore. Every building in the
village is a white, box shaped structure with steel doors and fixed
windows. They're all plastered over until they're airtight. This is
done to keep the kazeitachi, "a beast of the winds that
can transform its body into air and infiltrate a house through the
tiniest gap," out of their homes. Beside a wind yokai,
Yatsuwako Village is also the home of a family of mystery writers
dominating the locked room genre in Japan.

Zerohiko
Monokaki, family patriarch, multimillionaire, all-purpose genius and
occasional mystery writer, whose children would go on to dominate the
Japanese mystery scene by combining the locked room puzzle with their
own specialized subgenre/category of detective fiction. Ryouichirou
Monokaki (social school), Kyoujirou Monokaki (hardboiled), Isaburou
Monokaki (forensic/medical), Tabishirou Monokaki (travel mysteries),
Fuika Monokaki (sci-fi mysteries), Funika Monokaki (YA mysteries),
Fumika Monokaki (historicals), Mei Monokaki (Gothic). There's also
Camembert Monokaki, the fifth son of the family, who's not a genius
mystery novelist ("...just a pretty face"). Lastly,
Fuichirou Monokaki, eldest son of Zerohiko and former head of the
family, considered to be greatest locked room artist the country
produced and passed away several months before the story's opening.
So the Monokaki family dominated the ranking of publications like
This Locked Room Mystery is Amazing! for years, but not wholly
unopposed. Teika Ojou, the Young Empress of Japanese Mystery, took
the #1 spot several times during their reign ("...state of
locked room mysteries was a battle between the Monokaki Family and
Teika Ojou").Curiously,
Teika Ojou is currently staying at the Monokaki mansion to dodge one
of those pesky deadlines. The impossible crime lore of the village
doesn't end there. The Eight Locked Room Masters of the Showa Era
were "eight genius mystery novelists who appeared one after the
other in the 1940s" and a collaboration between them was
announced in 1953, which brought them to the village. And, of course,
they were brutally murdered. A collection of their best locked
room-tricks disappeared never to be found. So, in order to appease
their spirits following a string of deaths and misfortunes, the
murdered authors were enshrined as "a composite deity under the
name Yazuwako Myojin" – dedicating a yearly festival to it.
This festival is about to start when Kasumi and Yozuki wander into
the village, just in time for the killing to begin. It starts out in
a borderline cartoon-ish way.
During
the festival, in the middle of a crowd, someone dressed as the
kazeitachi, black cloak and a mask of a weasel, shoots Fuika
Monokaki in the head, throws a smoke bomb and disappears alongside
the body. However, this first murder is not the first impossibility
of the story. That comes next! Nobody is allowed to enter or leave
the village during the week long celebration and "anyone who
violates this taboo will be killed by the curse of Yatsuwako Myojin" ("...the pain the curse inflicts as you die is beyond
imagining"). Considering they have a shooting on their hands
and murderer on the loose, they try to get out only to find the sole
entrance cut-off. And then one of the villages, before bright red
flames started streaming from his mouth and bursting into "an
enormous pillar of fire." The man had burst into flames with
nobody standing near him! From that point onward, Kasumi and Yozuki
are confronted with apparently never ending series of locked room
murders of various complexities.
There
are more of them than the book title suggests. So the impossible
crimes, like in the previous novel, are divided in more digestible
lumps with the first five dominating the first-half. I already
mentioned the spontaneous human combustion in the tunnel entrance,
but soon they get confronted with four gruesome murders they dubbed "The Locked Villa," "The Locked Storehouse," "Locked Room
of the Spiderwebs" and "Bloodstained Japanese Locked Room" –
executed in both sections of the village. Kasumi and Yozuki briefly
get separated when the bridge linking both parts goes down stranding
Kasumi on the east side and leaving Yozuki on the west side. There
some unusual detectives arise to give the first, mostly
false-solutions to the locked room killings. You can argue this first
badge of locked room murders can be paired, thematically speaking.

First
of all, the murders in the villa (east village) and the spiderweb
room (west village), which are first explained (independently) by a
twin-switch trick. You see, three of the Monokaki daughters are
triplets. While I normally detest "twin magic," the way they were
used for the false-solutions here are perfectly fine or horrifyingly
brilliant. Preferable to the correct solutions, especially the
solution to spiderweb room. By the way, the spiderwebs refer to the
spiderwebs blocking a secret passageway and provides a double-layered
(false) solution. One with the kind of horror (concerning the body)
you almost expect from Japanese mystery writers and the other feels
like it belongs in a cozy mystery (involving the spiderwebs). The
correct solution to the locked villa is certainly an inventive, very
involved trick, but found it to be the least impressive trick of the
bunch. My reaction to learning the answer was pretty much the same as
Kasumi, "of course they did."The
murders in the locked storage room and Japanese room are examples of
that shin honkaku specialty, the corpse-puzzle. The locked
storehouse involves a mutilated body found hanging in a curious
position, unlikely in hangings, but somehow the murderer had evaded
being caught on the security footage. This is perhaps the easiest one
to solve, but a nicely done locked room puzzle and a typical example
of the corpse-puzzle and what can be done with it. However, the
murder in the Japanese room is a highlight of the book! A decapitated
body is found inside a so-called Japanese room with sliding doors,
doors without locks, but "an extremely unique locked room" is created by the spray of blood from the decapitation. The spray of
blood splattered on the sliding doors, where the doors touched, "dried to the consistency of dry oil paint." So how could
the murderer have left the room after the murderer without disturbing
the blood pattern on the door? The visual image the solution conjures
up is pure, undiluted nightmare fuel that makes grisly scene of the
murder itself seem warm and cozy. It almost feels wasted in a novel
crowded with elaborate, often technical locked room murders and
impossible crimes.
Yes,
this is a very densely-plotted mystery that's all about tricks and
locked room obsessed characters, but there was a short, too short,
reflection on the impact of locked room murders becoming a major
social issue on the character-driven, realism obsessed social school
of crime fiction – whose writers struggled with their new reality.
Basically, "the positions of locked room authors and social
school authors had been completely reversed." I thought it was
an interesting side effect on society and culture from locked room
murders becoming an everyday reality. Back to the onslaught of locked
room murders.
At
this point, another friend of Kasumi turns up to assume the role of
detective and solve the case, Shitsuri Mitsumura, who was to nobody's
surprise in the village all along. She's one of those locked room
obsessed character with a talent for seeing right through every
trick. Kasumi calls her "an apostle of the locked room," because "if there was a God of Locked Rooms in this world, and
that God had to pick one person from Earth to be his messenger, she
would definitely be the one he'd choose." Once she destroyed
the false-solutions and resolved the previously discussed murders,
the process begins with a whole new array of stranger, more elaborate
locked room murders. These are "The Locked Temple," "Locked
Room of Four Color Boxes" and "Locked Underground Maze."

The
locked temple is the least complicated, most straightforward of this
badge, conventional even, but the next few get really bizarre and
progressively larger in scale. Like the body they found in a room
crammed with boxes of various sizes and colors blocking the door
opening inwards, which looks like a game of Tetris was
interrupted when a body materialized. A locked room premise that
tickles the imagination and liked the explanation, but, at this
point, the plot gets a crammed while the story needs to hurry on –
lessening the impact of the tricks a little. Same goes for the murder
in a massive, watched indoors maze giving away Danro Kamosaki is a
Yukito
Ayatsuji fan, but it honestly needed its own novel in combination
with the bonus content. Why stop at eight? As the plot unravels
further, it's revealed there's a ninth and tenth locked room mystery
hiding in the Yatsuwako Village Octuple Locked Room Murder Case. The
ninth locked room, a truly gargantuan locked room, shows the
advantages of a customized setting designed to host a series of
impossible crimes.So,
once all the locked room-tricks have been revealed, there only a few
characters left standing who could have perpetrated this small scale
massacre. It's not the murderer's identity that makes the solution
memorable, but the motive behind the murders and locked room
trickery. A unique motive that could have only emerged in this
strange, locked room obsessed world.
Danro
Kamosaki created a plot technical marvel in the impossible crime
genre with his three "Murder in the Golden Age of Locked Rooms" novels, but, crazy as it may sounds, this series is not done yet!
There's still the unresolved, ongoing storyline involving Kasumi
Kuzishiro, Shitsuri Mitsumura and Japan's first unexplained locked
room murder that started the locked room craze. So a fourth book is
probably in the works, but no idea where Kamosaki could go from here.
Maybe a locked room serial killer terrorizing an entire city or a
trail of impossible crimes scattered across a hundred year period.
Either way, I hope to get to read it. Let's tidy up this messy,
overlong rambling review.
Like
I said, The Locked Village and the Eight Tricks is overflowing
with clever, often wildly original locked room-tricks and a buffet
for impossible crime fanatics who want to read about ingenious locked
room murders without storytelling and characterization distractions.
However, the amount of tricks and ideas crammed into this novel is
perhaps too much and came at the cost of the latter, much more
elaborate and sometimes interconnected tricks – which needed more
space to fully do them justice. That would have doubled the size of
the book, but I would have taken a two volume treatment of the
Yatsuwako Village Octuple Locked Room Murder Case. This simply packed
too much in too short a novel making it harder to keep track of
everything and detect along. Regardless, The Locked Village and
the Eight Tricks is still a mind boggling achievement,
technically speaking, even when compared to the previous novels. I
stated in the past four impossibilities is magical number, or sweet
spot, because you start running into quality control problems when
trying to juggle five, six or more. You can't possibly deliver good,
satisfying or even original solutions for each of them. Danro
Kamosaki proved me wrong with this series. While overdoing it just a
bit, I really shouldn't complain about a mystery giving me nearly
half a dozen locked room murders littered with floor plans, diagrams
and time tables.
Highly
recommended for locked room fanatics, but to be avoided, like the
plague, by everyone with a low tolerance for locked room and
impossible crime fiction.
Note
for the curious: here's my idea about what could be behind the
first locked room murder that kicked off the locked room craze.
Having now read all three, there's an increasing madness surrounding
the locked room phenomena. From the rise in crime in the first novel
to the religious sect in the second and finally descending into real
madness in the third. An obsession manifesting in complex physical
and technical locked room-tricks. So wouldn't it be ironic if that
was first locked room murder was a non-impossible crime disguised and
made to look like a locked room murder from fiction. A disguise
protecting it from the then most well-known solution from fiction and
forcing the police, prosecution and any amateur detective to chase a
phantom trick. Not sure how it was done and, technically, it would
count as a locked room-trick, but one subtle enough be overlooked in
this universe obsessed with physical and technical, science-based
tricks.
By
the way, the phrase "phantom
library" is used in reference to a fictitious library said
to contain "every locked room mystery ever written" ("...2,628,000 locked room mysteries...").