9/8/26

The Argentinean Butterfly Mystery: C.M.B. vol. 13-14 by Motohiro Katou

Motohiro Katou's C.M.B. vol. 13 comprises of four, one-chapter stories starting with one of those human, heart-shaped puzzles, "The Grass in Summer," which begins when soaring temperatures end the school day early for the students of Meiyuu Private High School – leading to an unexpected discovery in the streets. Sakaki Shinra, Nanase Tatsuki and their friends accidentally stumbled across a small, empty plot of land that was practically hidden from sight ("...surrounded by buildings and is only connected to the main road by a small gap...").

What's really peculiar about that plot of land are the various plants and flowers growing on it. Such as arnoglossa, "a type of grass that grows on solid ground," growing in a straight line, morning glory wrapping itself around a water tap and much more. The plot is like coming across a desert oasis in the middle of a city or finding a botanical garden in your attic. When they return to the plot, they meet a woman who tells them the plot of land used to be belong to her late father. However, she had not seen or heard from him for seven years, until the hospital called to tell her he was dying. So why did her father disappear and what was behind the plot of land? Normally, the reason for the man's disappearance would be the crux of the puzzle, but this time that part is more of an after thought. The real puzzle is what that wild garden used to be. Shinra's explanation is as unusual as it's pleasingly original like a benevolent version of Uketsu without the horror. A strange plot indeed!

The second story, "Mountain Villa in Fog," has Shinra and Tatsuki lost in the foggy mountains during a study trip. Fortunately, they came across a mountain villa owned by a Kaeru Amagasa, scriptwriter of the O-Zap drama group, whose hosting a reunion of the once somewhat popular group – enjoying some low-key success only five years ago. The other three members are Chisato Hanamaku (actress), Tokuji Kirishima (actress) and their leader/lead star, Tamotsu Tsukiyama. Tsukiyama tells them O-Zap is making a comeback with an American tour, but the day ends with him being found dead on the living room couch with a rope tied around his neck. A familiar and classical setup for a closed-circle whodunit, apparently hinging on motive and opportunity, but Katou presented an uncharacteristically disappointing and uninspired ending to what could have been a fairly decent whodunit.

"Asado" is the third story and very wish-washy, non-mystery story. Shinra and Tatsuki's study group have to put together a stall for the school's cultural festival. So they decide to do a food stall and Shinra suggests to do an asado. Some fairly small problems arise during the preparations of the festival, but, like I said, it barely can be called a mystery story. Fortunately, this volume ends on a high note.

Mau Sugal, the black market broker, returns in the fourth and final story, "The Music Box." This time, she wants Shinra to solve the mysterious, borderline impossible mystery attached to an antique music organ. It used to belong to an aristocratic British family from the 19th century, but it was the lady of the manor who was obsessed with the organ. She wrote about her obsession in her diary, which drove her husband to shoot the blasted thing with two full barrels. However, there "no gunshot marks at all" nor any repair marks and "even the glass is original" and there's no question it's a different organ – begging the question how the bullet holes have disappeared. Sugal is willing to give Shinra a valuable piece of information in exchange for a solution. I'm not sure if this counts as an impossible crime, but the solution, based on the diary entries and why the lady played only particular piece of music, is excellent. This time, Shinra had a helping hand putting the pieces together. Hihimaru, the baboon, from "An Old Woman and a Monkey" (vol. 12) is now living at Shinra's museum and provides the missing link in the case.

So C.M.B. is a mixed bag with two weak, almost negligible stories, "Mountain Villa in Fog" and "Asado," stuck between the visually striking "The Grass in Summer" and the wonderfully done "The Music Box."

Katou's C.M.B. vol. 14 opens with a classic, two-part story, "World's End," which was setup in the previous story. Sugal's important piece of information turned out to be a photograph of a legendarily rare butterfly, Colias ponteni, better known as the Colias imperialis. A butterfly discovered on Captain James Cook's journeys, but less than a dozen specimens were collected and the circumstances or locations of their collection extremely muddled. And it has not been spotted or collected since the 1850s ("...a popular legend that they live in a giant hole in the South Pole"). So what they have to do is track down the person who made the photograph and that brings them to Argentina. This is where the story splits in two as one half takes a look at the crimes committed during the Dirty War by Argentina's military dictatorship. Katou convincingly ties the two together without breaking the butterfly on the proverbial wheel. "World's End" is perhaps not a detective story proper, but a very well done crime story with a fitting ending.

Next is up is another minor character piece, "Sugoroku," in which Shinra and Tatsuki stumble across a toy shop with old, vintage toys. Haru Nijima, an elderly woman, took over the shop after her husband passed away, but she has no idea how to run or manage it properly. She would like to close the shop and go on that long dreamed of holiday with her two friends, but, for some reason, her friends have stopped talking to her. She has no idea why or what she might have done to upset them. Shinra and Tatsuki take upon themselves to clear away the pileup of misunderstandings between the shopkeeper and her two friends. Not bad but very minor stuff.

This volume also ends on a high note with "The Woman in the Flower Shop." Kizaki Kousaku, a law student, is hopelessly in love with Sone Keiko and even spies on her with binoculars from his apartment completely unaware a colleague at his part time job, Wakui Chisato, secretly likes him. A situation that becomes terribly complicated when Kousuka discovers through his binoculars Keiko has a secret lover. Kousuka is the only one who knows about this lover and that becomes a dangerous problem when this lover brutally kills Keiko. So he decides to send the murderer a letter, "hurry up and turn yourself in," but the murderer returns it in person. What's more, he knows all about Kousuka spying on Keiko ("...sunlight will reflect off the lens and give away your position"). The killer is determined to make Kousuka the scapegoat for his murder, until Shinra turns up to save the day. Not a series classic, but still a good, solid story and closer to this volume.

C.M.B. vol. 14 is not so different from the previous volume, except this one has three instead of four stories with two best stories, "World's End" and "The Woman in the Flower Shop," sandwiching "Sugoroku." Not necessarily a bad story, but very minor, forgettable stuff. Those four stories book ending the weaker, slighter stories more than make up for them, especially "The Music Box."

8 comments:

  1. Sorry to co-opt your CMB post to discuss some other mystery manga, but... While I haven't continued reviewing it on my blog, you might be interested in Ron Kamonohashi. It's like a weird middle ground between the premises of Detective Conan and Detective Academy Q, involving a banished detective using a dimwitted police officer as the mouthpiece for his brilliant deductions so he isn't caught doing detective work (Detective Conan) as he helps the Blue Detective Academy deal with the resurgence of the "M", or Moriarity, family and the crimes they facilitate for their own ends (Detective Academy Q).

    My general stance on the manga is that it is the most absurdly consistent mystery manga in existence for something so long-running. On average, it is consistent that nearly every case is a decent 6.75/10 to 7.5/10. Not great, but "decent" to "pretty darn good" is pretty much the baseline for nearly every case. It's only extremely occasionally you get "bad" cases (there's maybe two or three cases I outright don't like), and even more often than that you're blessed with some absolute belters like the wonderful "Live Broadcast Murder Case", "Psychology Lab Bombing Case", and "Genius Composer Kidnapping Case". The first two of those are excellent spins on classic G. K. Chesterton principles with wonderfully unique misdirection and great incorporation of modern culture and technology to boot.

    It's not amazing as frequently as Detective Conan, but it's also not disappointing as frequently as Detective Conan, a pretty darn good, solidly consistent and consistently solid series. Figured you'd be interested.

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    1. Also read the Detective Academy Q and Ace Attorney mangas, they're top-shelf stuff, but you already know that...

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    2. I don't mind the comments being co-opted. That's what they are for, after all.

      Thanks for your recommendation! However, I'm not going to try anything new until either C.M.B. or Q.E.D. Iff is finished or Case Closed translations slow down/catch up with the Japanese releases. I'm considering to sideline Q.E.D. Iff next year, burn through C.M.B. and then return to series like Kindaichi or sample some of the recommendation. Can you read Ace Attorney without having played the games? I'm still interested in trying Master Keaton. That series needs a 3-in-1 reprint ASAP!

      So... I'll probably get to Ron Kamonohashi series eventually, balance of quality is already appreciated, but feel free to remind in a year time.

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    3. I'm gonna type a lot here, just because I think you should have all the information you need to make an informed decision.

      No; you don't need to play the games at all to read the manga! The manga was originally created as promotion for the games when they originally got remade for the Nintendo DS (they originally were made for the GameBoy Advance) and therefore were created with total newcomers in mind. This means no spoilers for anything in the games, whether it's individual cases or the overarching plots of each game. They don't even spoil things that, frankly, I wouldn't consider spoilers, like some of the supernatural elements that occasionally crop up, complete with characters decrying the existence of the supernatural despite the fact that, uh... buddy, you've encountered it before. There have been ghosts in THIS courtroom!

      Now, I do think you'll get more out of it if you've played the games. Some characters show up and their appearance is treated as a spectacle or event, so naturally that'll matter more if you... you know, know who they are. And the writer Kuroda Kenji is genuinely talented at perfectly capturing the flow of trials in Ace Attorney. Ace Attorney is ostensibly similar to Perry Mason, what with the format being the same and all, but really Ace Attorney is a super original and unique take on honkaku mysteries. It fuses elements of the courtroom chicanery of Perry Mason with a deliberately comically absurd burden of proof forcing a standard of logical rigor that creates Ellery Queen-style chain of deductions.

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    4. Ace Attorney exists in a world where anything the prosecution and their witnesses say is allowed to stand without scrutiny; if a witness is caught in a lie, they're allowed to spin up some other obviously nonsense lie to cover it up as long as it's not literally immediately obviously impossible. You, on the other hand, are forced to prove everything to a ridiculously fine point, and absolutely nothing you say is allowed to pass unless you can prove it to the 100% undeniable satisfaction of the judge and your prosecution rival. It's annoying and frustration, but deliberately so, and that's where a lot of the Ellery Queen-esque chains of deduction come from.

      This is all to say that obviously the games are not perfectly consistent, there are some cases that are absolute masterpieces of using this format to the fullest of its potential, and some that suck and flounder and take shortcuts and really fail to capture what makes the structure work. I think playing the games and getting familiar with what a good and a bad Ace Attorney trial look like would enhance your ability to appreciate the trials in the manga and how well they really hone in on all the best parts of Ace Attorney plotting. Also, of course, a lot of the frustrating elements I described aren't established or explained in the manga, so they might seem silly and arbitrary and nonsensical if you don't have experience with it from the games and the game's explanation of "an age in which crime rates have soured has caused courtrooms to deliberately expedite proceedings; accelerated proceedings leads to a super obvious, corrupt prosecutorial bias because if the defense wins all that does is set the investigation back and prolong the case".

      BUT, the manga's writer, Kuroda Kenji, is a talented mystery writer, who combines elements of Christianna Brand's cluing, misdirection, and plotting (he in particular loves Brand's technique of deliberately spoiling the entire solution early into the story but then tricking you into writing it off as a possibility) with honkaku-grade giant scale mechanical tricks and gimmicky trickery. I think he sometimes overtips his hand and clues almost TOO scrupulously, but every case of the Phoenix Wright manga is blessed with both a clever and original mystery AND a super successful riff on the Ace Attorney trial format. I think even without getting all the comparative and fandomy stuff out of it, you'll still be able to appreciate it as a mystery manga in a void. I think you'll get more out of it if you're a fan of the series, but if you just want good mysteries done well, then even without playing the games you'll be able to enjoy it!

      Also, the manga is only 7 cases, each about the length of a Detective Conan case, so it's very short. Just be sure to read the one written by Kuroda Kenji and published by Kodansha! There are a few non-mystery Ace Attorney manga that, obviously, I don't think you'd need to read.

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    5. Oh, and read the Phoenix Wright one before the Miles Edgeworth one... The Miles Edgeworth one is a more standard mystery manga, has no trials or anything, and is also more inconsistent in quality. Still good, but of the 8 cases only 3 even reach the AVERAGE quality of the Phoenix Wright ones.

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    6. That's closer to a sermon than an info dump! I think I already got a dose of the Perry Mason-like courtroom shenanigans fused with the absurd leading to Ellery Queen-style chains of deductions in And Then There Were Nyan. So, if they also hold up as detectives, I will definitely give the manga series a shot. Just no idea when exactly.

      Thanks for your lengthy recommendation/sermon.

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    7. I am personal acquaintances with Enigma through Ace Attorney, so it makes sense ATTWN would have such an overlap with the series!

      And sorry, lol. I appreciate you humoring me. In my head I coulda sworn I wrote a much shorter comment!

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