Back in 2024, I posted "Locked and Loaded, Part 5: A Selection of Short Impossible Crime and Locked Room Mystery Stories," a series of reviews of randomly selected short stories, which included the misidentified, non-impossible crime story, "Cardula and the Locked Rooms" (1982), penned by Jack Ritchie – another long-gone giant of short stories. So even though "Cardula and the Locked Rooms" is not an impossible crime story, it's still a hilarious and clever mystery about Cardula (Dracula) who moved to the US to moonlight as a private detective. And the reason why Cardula had to flee to the US is fantastic in the literal sense of the word. To quote Mike Grost, "the throwing of his vampire detective Cardula out of East Europe after the Communists nationalized his castle is a great comic concept."
"Cardula and the Locked Rooms" not only has a genuinely funny and fresh premise for a private eye series, but it's also a pretty good, solid detective story in its own right. Cardula is hired by an art collector to retrieve a stolen Vincent van Gogh that got stolen a second time and compared it to Edward D. Hoch's Nick Velvet series. So jotted down the Cardula stories as a series of interest and even mentioned in the comments I would welcome a Crippen & Landru collection. Guess what?In
February, Crippen & Landru released Cardula and the Locked
Rooms (2026), edited and introduced by Brian Skupin, gathering
all nine short stories about the vampire detective and a whopper of a
bonus – all six of Ritchie's impossible crime stories! What a
clever excuse way to turn that misleading short
story title into a descriptively accurate title for this collection
by bundling the Cardula stories with Ritchie's impossible crime
fiction. I admire how Skupin tackles and solves editorial problems.
Like to see more, but let's take a look at this collection first.
Fittingly enough, this unusual detective series begins with a non-detective story, "Kid Cardula," which first appeared in the June, 1976, issue of Alfred Hitchcock's Mystery Magazine. Cardula, on the verge of running completely out of money, turns to a boxing trainer/promoter, because he has read in the papers "there's a fortune to be made in prize fights." Something that should be easy money for an undead vampire possessing the strength of ten men, but Cardula eventually figures out someone in his position probably can't afford to become a boxing champion or legend. No matter how big the prize purses get. So this story is hard to rate as there's no mystery to be solved, but it sure is a fun story and introduction to the character. I particularly enjoyed Manny having to arrange Cardula's fights like pro-wrestling matches, otherwise every fight would have ended in an instant knock-out. You have to send the crowd home happy.
These light, humorous touches and furtive references to Cardula being a vampire ("You got blue blood in your veins?" "Occasionally") would fortunately be carried over when the series went into private eye mode with the second story.
"The Cardula Detective Agency," originally published in the March, 1977, issue of AHMM, brings Olivia Hampton to Cardula's nighttime detective agency. Someone took a shot at her uncle, Hector, who had gathered his family to tell them he was going to cut them all out of his will and Olivia wants Cardula to ensure he's still alive when he sees his lawyer the next morning – after which the motive to kill him is removed. Cardula enters the somewhat eccentric household as a bodyguard to ensure Uncle Hector lives to see the sunrise. Hilariously, Cardula reads a book on hematology while sitting guard. During the night, Cardula finds out the case is not as clear cut as presented and gets to showcase his abilities as a detective and vampire-detective. But the ending demonstrates Cardula's not like other detectives. Not just on account of his fangs or ability to fly. This story also gives a bit of background on what happened Cardula's wealth ("what wasn't confiscated or nationalized was destroyed") and castle ("...east gallery has been converted to public restrooms"). So good reboot of the character and series.
"The Canvas Caper," originally published in the August, 1977, issue of AHMM, brings an unusual, anonymous client to Cardula with something more akin to a confession than a case. This man and his associates cut cards to see who had to kill their shared blackmailer and the man drew the low card. However, he couldn't go through with it and turned to Cardula figuring "any private detective whose office hours are from eight P.M. to four A.M. must be closer to the night world of crime than anybody else." So he offers Cardula ten thousand dollars to kill the blackmailer or find someone willing to do the job, but, once again, the assignment is not as simple and clear cut as it was presented to him. Simply as a detective story, "The Canvas Caper" is blatantly unfair, but, as a story about a vampire detective, it's as entertaining as all the others."Cardula to the Rescue," originally published in the December, 1977, issue of AHMM, casts Cardula not as a boxer, bodyguard or fangs-for-hire, but as a Good Samaritan coming to the rescue of a woman. A purse snatcher tried to take her handbag, but Cardula made short work of him. No good deed goes unpunished. The woman tells him to mind his own damn business, promptly disappears and the police want to arrest him for assaulting the purse snatcher! Cardula pulls a Batman to escape from the policemen, only for exactly the scene to repeat itself the following evening ("had I somehow inadvertently passed through a time warp?"). Not surprisingly, Cardula finds there's more behind the attempted robberies than just the daily routine of a purse snatcher and his victim.
"Cardula and the Kleptomaniac," first published in the April, 1978, issue of AHMM, is the longest story in the series and brings an unusual problem to Cardula's desk. Diana Weatherly is dying with curiosity to find out whom of her old friends is the kleptomaniac who has been stealing their trinkets since their schooldays. She has whittled down the list of suspects down to four friends and even prepared a baited trap, but, while trying to catch the thief in the act, she fell asleep – which is why she turned to Cardula. She wants Cardula to come to her house party, undercover, to identify the thief. You guessed it, Cardula pretty quickly notices there's more beneath the surface than a human magpie. So, plot-wise, this is one of the better stories, but the conclusion also show its hardboiled side.
"Cardula's Revenge," originally published in the November, 1978, issue of AHMM, is similar to the first story, "Kid Cardula," technically not a detective story. Cardula's old nemesis, "that beast Van Jelsing," is dead, but his grandson, Professor Van Jelsing the Third, carries on the torch. This new vampire hunter has become a real pain in the neck to the vampire community, but they can't get near him as he wears a magical collar around his neck. What's worse, Van Jelsing is currently in the US on a lecture tour to present his nephew and successor, Henrik van Jelsing. So what's a vampire detective to do? Not a detective story or mystery at all, but an entertaining comedy in which a vampire outwits two vampire hunters like a Bugs Bunny and Elmer Fudd skit.
"The Return of Cardula," originally published in the February, 1982, issue of AHMM, brings a petty thief and burglar, Walter, to Cardula. Walter had a partner in crime, Albert, who had been in-and out jail together nearly their entire life, but something went terribly wrong when they hit the ball park to go through the locker rooms while the players out on the field. Walter stood guard at the entrance, of the corridor leading to the locker rooms, while Albert went inside to loot the lockers. Two minutes later, a dying Albert came stumbling back and uttered the cryptic words, "no snow." Yes, an actual dying message! Walter asks Albert to find the killer of his long-time friend and we get to see Cardula (getting caught) sneaking into the stadium, but solves the murder and dying message while watching the ball game. Skupin wrote in the introduction that this story "could have been an Ellery Queen tale" with "its baseball milieu and wordplay solution" (c.f. Ellery Queen's "Man Bites Dog," 1939). I agree!
The next story is "Cardula and the Locked Room," but already reviewed it as part of "Locked and Loaded, Part 5." However, it should be noted it's arguably the best and strongest story of the series. Perhaps it would have been best if the series had ended here.
"Cardula and the Briefcase" appeared in the June, 1983, issue of Mike Shayne Mystery Magazine (not AHMM) and has a premise similar to “The Return of Cardula.” Alvin Atkins, a burglar, turns to Cardula after burglary job has presumably gone wrong. He and his partner, Charley Whittle, burgled a posh apartment, but, when he returned from bringing a typewriter to their car, discovered the front door chained shut. Charly tells him through the locked door the home owner has a gun and is going to call the police, which is followed by a thud and groan. Alvin makes himself scarce, but the next day no news about what happened. So asks Cardula to find out what really happened and the case of the missing burglar becomes entangled with a briefcase full of money. I suppose this is not necessarily a bad story, but I found it instantly forgettable and struggled to remember what it was about. For some reason, this last story left no impression whatsoever on me.
So that concludes the first part of Cardula and the Locked Rooms. Obviously, the Cardula series does not entirely adhere to the traditional, fair play mystery format. There are three or four really good, solidly-plotted stories in this series, but their main draw is unquestionably the character of Cardula, the premise of the series and the vein of humor running through all the stories. I suggest reading this as a short series of stories about an unusual detective instead of a series of unusual detective stories and take the better plotted stories as an extra.
Now let's see what Cardula could do with the stronger, plot-driven locked room mystery and impossible crime story.
"Upside-Down World," originally published in the May, 1962, issue of AHMM, technically is a how-was-it-done, not an impossible crime or locked room, but a good one. Regan, an insurance investigator, is tasked with investigation the sudden death of a client, Robert Cramer, who died from a heart attack when visiting a friend. Nothing suspicious as the autopsy showed Cramer had died from heart disease, but the two-hundred thousand dollar life insurance policy obliges the company to investigate. Even more so when the beneficiary is not the widow, but a woman named Miss Helen Morland. Only clue or detail hinting at something resembling foul play is that fingers of Cramer's right hand had been "seared slightly" with fragments of glass embedded in them, but he obviously wasn't electrocuted. So what happened and how do you give a man a heart attack? Like I said, this is not an impossible crime story, but it definitely has some impossible crime features like the key-element of the solution. So a good and solid opening to this section, even though it's technically a howdunit.
"Swing High," originally published in the May, 1965, issue of AHMM, arguably is the best overall short story from this collection. The policeman narrator is investigating the death of man, Thurmond Fraser, whose body was found beside the Medical Arts Building beneath three windows – third, fourth and fifth floors. If he didn't fall from one of those three windows, he must have fallen from the roof. However, the roof is covered in a thick, undisturbed coat of coal dust and each of the three windows is the waiting room of a doctor or specialist, which were either empty and locked or occupied. Nobody has seen anyone jumping or being pushed from one of those (locked) windows. So a neatly posed impossible crime with a credible motive on the murderer's part to create a confounding locked room situation. What makes "Swing High" more than just a very well done locked room mystery is the secondary plot-thread concerning the detective's marriage. Normally, I'm not exactly a fan of the post-Golden Age troubled cop trope, but here it complimented the traditionally-styled impossible crime plot and provided a superb conclusion. A conclusion that would not have been possible without the detective's private problems intruding on his work. So definitely a future inclusion for "The Locked Library."
"Pearls Before Wine," originally published in the August, 1968, issue of MSMM, is a three-page, short-short about an attempt of insurance fraud by making a string of duplicate pearl disappear from a locked and guarded room. Nothing much to say about this one other than the method is not bad and couldn't help but think how this short-short could have been the premise of a novel-length murder mystery. Just imagine (ROT13) fbzrbar fcbggvat gur inavfuvat-gevpx naq tenoorq gur bccbeghavgl gb trg evq bs fbzrbar ol fbzrubj znavchyngvat be thvqvat gung tynff bs npvq gbjneqf gur ivpgvz. But a fun and amusing short-short nonetheless.
I'm not entirely sure if "Play a Game of Cyanide," first published in the May, 1961, issue of AHMM, counts as a full-blown or borderline impossible crime story, but either way, it stands as one of the most original and entertaining stories of its kind. An exasperated policeman has to deal with a pair of clever and mischievous children, Ronnie and Gertrude, who got their hands on a dozen cyanide pellets – which they have hidden all over the house. A house that has been searched top to bottom by the police, but not with too much success. So they try everything from threatening to bribing the children, but they're determined to let police work their brains in order to find the pellets ("I always regarded the Children's Crusade as a great tragedy... not quite so certain now"). Some flashes of inspirations reveal a few of the cunning hiding places, however, what happened to last cyanide pellet is what makes this short story a little more than a monstrous Easter Egg hunt that could have been organized by Agatha Christie and John Dickson Carr. I begin to see why Ritchie counted so many short story writers among his biggest fans.
The next and penultimate short story is "Box in a Box" (1977), but already discussed it on this blog in my review of the Edward D. Hoch edited All But Impossible: An Anthology of Locked Room and Impossible Crime Stories (1981). Since it's the least interesting and successful of Ritchie's impossible crime output, I'm skipping it here.
Finally, "The Crime Machine," originally published in the January, 1961, issue of AHMM and anthologized in Alfred Hitchcock's Crime-Watch (1984), ditches the customary supernatural trappings when a locked room mystery evokes the other worldly to go for a science-fiction angle. Mr. Reeves is an outwardly normal man with a wife and an apparently good paying job, but Reeves source of income primarily comes from being a murderer for hire. So imagine his shock and surprise when, one day, a man named Henry visits him and tells him in intricate detail about his most recent murders. Henry claims to have invented a time machine allowing him to observe the past anywhere at anytime ("I cannot participate in any manner in the past... only observe"). So why not look at some recent, unsolved murders for a bit of extra pocket money. Reeves laughs at the whole idea and tells Henry to hop in his time machine to find out Jack the Ripper's true identity ("I'll do that tonight"), but how did he know about the murders down the smallest detail? Slowly, but surely, Reeves becomes convinced the time machine might be real after all. And wants to buy it. But not without a convincing demonstration. Henry gives a demonstration worth his money as he hops into his time machine and briefly vanishes from a sealed room.
"The Crime Machine" is, of course, not a hybrid science-fiction mystery, like Anthony Boucher's "Elsewhen" (1946) or Isaac Asimov's "Obituary" (1959), but a good, old-fashioned locked room mystery with a solid explanation for the disappearing time machine. The source of Henry's impossible knowledge is linked to the who and why, which is not overlooked in this excellent impossible crime story. I have mentioned this before, but never understood why the post-WWII detective story, especially the impossible crime story, rarely ventured outside the Victorian setups of haunted houses, cursed rooms and murder around a séance table. Just the still largely untapped potential for impossible crime stories and locked room mysteries involving possible time travel, apparent interlopers from parallel universes and outer space. As this story shows, it gives a new impulse to the classic locked room setup. Great story to end this collection on!
Cardula and the Locked Rooms can stake a claim to the title of best balanced anthology or collection of short stories. Cardula, the vampire-detective, is the star and main attraction of his own series, but with enough twists and turns to keep the demanding, slightly spoiled detective fans like myself happy. The stories with the gamey plots can be found in the Locked Rooms section. "Swing High," "Play a Game of Cyanide" and "The Crime Machine" being the standouts with "Upside-Down World" and even the short-short "Pearls Before Wine" following closely behind. So, to cut a long story short, Cardula and the Locked Room is a fantastic short story collection from Crippen & Landru and Brian Skupin that comes highly recommended.
I guess between Seishi Yokomizo's Yoru aruku (She Walks at Night, 1948), Locked Room Puzzles (1986), Carver's Death in 13 Rooms (2026) and this collection, I more than made up for the dry spell in locked room reviews last month.




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