1/13/25

Stuff of Legends: C.M.B. vol. 3-4 by Motohiro Katou

Yes, I know, I know. The plan was to have gotten well on the way towards Q.E.D. vol. 50 and the crossover with C.M.B. out of the way, which once again got sidetracked, but this time I have a scapegoat an excuse – namely the "New Locked Room Library." So you can blame Alexander for organizing that massive distraction. That was last year. I intend to pick up where I left off with last years reviews of C.M.B. vol. 1-2 and Q.E.D. vol. 39-40 with a review of C.M.B. vol. 3-4, before finally tackling the crossover event between these sibling series. I recommend taking a look at the review of the first two volumes, if you need a refresher what this series is about.

The first of two stories from Motohiro Katou's C.M.B. vol. 3, "Lost Relief," centers on the three rings, "C," "M," and "B," the three curators of the British Museum gifted to their 14-year-old apprentice, Sakaki Shinra. Whomever possesses one of the rings can count on plenty of funding and unfettered access to normally restricted archives for their research, archaeological digs or building up a collection or museum. So giving all three rings to one person, let alone a teenager, is unprecedented in the 200 year old tradition.

"Lost Relief" introduces a rival for the young museum curator and amateur detective in Shaw Bentley, head of research at the British Museum, who believes Professor Stan, Professor Ray and Professor Morris had no right to hand the rings over Shinra ("those rings have been demoted to a toy for some kid in the east"). So "the youngest researcher in history" is determined to pry one of the rings, but the only way to officially come into possession of a ring is if Shinra gifts him one. Shaw travels to Japan to visit Shinra at his hidden museum to propose a sporting challenge for one of his rings. A month ago, a ship was intercepted with a cargo of stolen historical artifacts, en route to a shady collector, which included a stone relief illustrating an Aztec sacrificial ceremony – except the part depicting the part of the altar has gone missing. Smugglers claimed it was complete, but when it arrived at the Japanese warehouse for inspection, the altar piece was missing.

Shaw proposes that the first one to find the missing piece wins. If he finds it, Shinra has to give him one of the rings, but if Shinra finds it first, Shaw will give him a solid gold statue he found in Columbia for his museum. Shinra even sweetens the deal with a challenge of his own. In case the missing piece isn't found, but Shaw can deduce what's depicted on top of the altar, Shinra will accept defeat. This story is obviously intended to introduce the characters of Shaw Bentley and his bratty, personal chef, Linda, while filling in some of the details of Shinra's backstory. That being said, the problem of the missing relief piece is not half bad and, more importantly, perfectly solvable for the keen-eyed armchair detective. So a good, fun opener of the third volume.

By the way, Shaw called Shinra's museum "a warehouse of trash" that's "full of strange children's junk," which is not true, but also betrays a body without a romantic bone in it and perhaps even lacking a soul. I would love to climb a tree to get into Shinra's museum (it's only entrance/exit) to roam around all those displays with ancient artifacts or horsey-ride the Tyrannosaurus rex skeleton.

The second story of this volume, "Modern Legend," is one of those strange, character-driven, human-shaped puzzle stories I have come to associate with Q.E.D. A story playing on Japanese urban legends like "Hanako-san of the Toilet" or "The Slit-Mouthed Woman."

Meiyuu Private High School becomes a hotbed for gruesome, terrifying urban legends about bodies being found in horrific circumstances ("a dead body found in the mountains... a body beaten by the branches of a willow... and a body buried in a bamboo grove..."). Shinra sets his classmate searching for the person behind the urban legends when he suggested the stories might have originated from one and the same person. This leads them to the crusty owner of a music store, his shed and talk about a bone-colored boat. But is he's hiding some horrific crime inside that shed? Meanwhile, Nanase Tatsuki, the Kana Mizuhara to Shinra's Sou Touma, learns more about Shinra's family and circumstances. And at the same time trying to civilize socialize him. Another good, fun little mystery with an interesting solution (ROT13: gung'f bar jnl gb fraq fbzrbar n zrffntr, V fhccbfr), but not as solvable (for western readers anyway) as the previous one with the spotlight being on Shinra's character and background. It was really sad seeing Shinra cleaning his museum, open its doors and waiting for visitors who never came. But a good story to close out this volume.

C.M.B. vol. 4 comprises of a single, long story, "Judean Fortune," which is best described as Dan Brown getting the shin honkaku treatment. A international despite has arisen from a potential discovery in the Roman Colosseum, Italy, which was called in by special investigator working on historical sites. A special investigator working for the not so catchy named Private Historical Site Investigation Company, run by Jamie Charles, who was hired by Israel to investigate certain claims regarding a mysteries treasure. Her investigator called in to report he had actually found the treasure, "a Judean treasure," but got himself killed in the ruins of the Colosseum under very mysterious, borderline impossible, circumstances – impaled through the chest with a trident. The place where he was murdered makes it incredibly difficult to effectively wield a trident as a murder weapon. Even if he was attacked from above. Not a full-blown locked room murder, but enough to make for an intriguing howdunit with a visually pleasing solution. The victim also left something that functions as a dying message regarding the treasure.

However, the case started a diplomatic incident between Italy, Israel, the Vatican and the Knights of Malta. So the British Museum is assigned with the investigation as a neutral, third party and they delegated the investigation to the keeper of the three CMB rings. Shinra nearly causes another international incident when he initially refuses the assignment, but agrees when he gets to bring Nanase Tatsuki along to Italy.

"Judean Fortune" basically is "Lost Relief" on a much bigger, grander scale and pretty fun adventure mystery with a couple of clever touches. Most notably, the solution to the quasi-impossible murder at the ruins which has a solution that's just perfect for the visual detective story. There's a second, quasi-impossible situation when they get attacked at night in the streets of Rome by an ax-wielding knight in armor, but, when the police investigates the site of the attack the next day, no strike marks from the ax are found on the walls. Neither are full-blown impossible crimes, but once again, they make for a couple of visually appealing howdunits. The historical plot-thread about the long-lost, hidden treasure has an answer of epic historical proportions with potential world destabilizing consequences. So it ends with (ROT13) gur jubyr guvat trggvat pbirerq onpx hc, but nothing to take away from this extremely fun, richly-plotted historical adventure mystery. Although it cannot be denied that the rich plot would have been more at home in a Ruritanian setting than one resembling the real world.

So have now read the first four volumes, but think I can see the most important difference between C.M.B. and Q.E.D. Katou used the shonen manga format in Q.E.D. as a vehicle for the detective story and the detective story as a vehicle for a shonen manga in C.M.B., if that makes any sense. Which is why Q.E.D. feels more grounded and realistic compared to C.M.B. with its less than realistic premise and a protagonist who's the personification of Peter Pan Syndrome. Sou Touma is just an introverted math genius and teenage detective. You remember the type from high school. But both series compliment each other splendidly. And fascinating how they both use their premises and medium to find new ways to tell a good, old-fashioned detective stories. So very much look forward to their big crossover story, finishing Q.E.D. and exploring C.M.B. further in the near future.

1 comment:

  1. Yeah, I get what you mean with the Q.E.D. and C.M.B. comparisons. I myself has a soft spot for Q.E.D., since it is one of the earliest mysteries I read. However, I love all the museum artifacts introduced in C.M.B. and how it ties to mysteries. Lots of great cases to look forward to. I also wish Katou wrote more single volume long cases. His other series, "Rocket Man", also showed that he is capable in creating long-form mysteries.

    Apparently, Q.E.D. sequel (Q.E.D. iff) will end soon. However, it will be replaced by a new Q.E.D. series. (ROT13: cebonoyl jvyy srngher na byqre Gbhzn naq Xnan?). Very interested to see what Katou will do next with the new Q.E.D. series.

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