Showing posts with label Mystery Manga and Anime. Show all posts
Showing posts with label Mystery Manga and Anime. Show all posts

5/28/20

The Scythe of Time: Case Closed, vol. 73 by Gosho Aoyama + Bonus Mini-Review

The 73rd volume of Gosho Aoyama's long-running Case Closed series, published in Japan and elsewhere as Detective Conan, begins with the two concluding chapters of the fascinating story that ended the previous volume, "The Blade of the Keeper of Time" – a clock-themed impossible crime in the spirit of John Dickson Carr and John Rhode. A seemingly impossible murder announced in a letter that was signed "The Guardian of Time."

Rukako Hoshina is a wealthy family matriarch with an obsession for clocks, but every year, she receives a threatening letter accusing her of disrespecting "the flow of time" and foretells she'll fall to "a shapeless sword" at the time she came into the world. So she hired the well-known sleeping detective, Richard Moore, who's accompanied by Conan and Rachel to the Western-style clock mansion of his client. Unfortunately, they're unable to prevent the murderer from striking down Moore's client.

Just as she blew out the candles on her birthday cake, the lights went out and Rukako Hoshina was stabbed in the chest. When the lights came back on, the murderer appeared to have disappeared through the open door of the balcony, but it had been raining until early in the evening and the ground below was muddy – unmarked by any footprints. So the killer hasn't left the house, but the spray pattern showed the culprit had to be "doused in blood." Nobody had enough blood on them to have delivered the fatal blow. And what happened to the murder weapon?

There are many cogs and wheels moving to make this locked room-trick work, which makes it workmanlike rather than inspired, but what makes the story brilliant is the nature of the shapeless sword, why the murderer didn't get spattered with blood and the "strange description" of the culprit who brushed against several people when the lights went out. A description suggesting "a large, fat, fast-moving woman in a dress." So, on a whole, a very satisfying detective story.

The second story has a familiar premise, a poisoning at a restaurant, which has become one of the specialties of the house in this series, but, more interestingly, it leaves Conan alone with Moore – who rarely, if ever, tackle a case without Rachel being there. Rachel is staying at school overnight to practice with her classmates for the big karate tournament and this means he has to Conan out to have dinner, but Coffee Poirot is closed and they end up at a grimy, rundown noodle shack with "ramen to die for." And the ramen proved to be absolutely delicious!

Conan and Moore learn that the owner is feuding with an unscrupulous real estate developer, Tokumori Saizu, who has been trying to buy out all the stores on the block to make place for a shopping mall. Saizu doesn't shun rough, underhanded tactics to get his way. So when he drops dead in the restaurant, of cyanide poisoning, everyone present has a rock solid motive, but how did the murderer administer this very dangerous poison?

Aoyama is one of the most versatile plotters of our time, who can turn his hand to any kind of chicanery, but, when it comes to doling out poison, he's the uncrowned king of poisoning tricks – even better than either Agatha Christie or Paul Doherty. For example, the ingenious method employed, in volume 15, to poison a loan shark or the murder, in volume 63, at a sushi bar where plates of food can be taken randomly from a conveyor belt. Yes, here too, Aoyama came up with another deceivingly simplistic method to transfer a deadly amount of poison to the victim without him being aware of it. As if the murderer "was pulling his strings from the moment he walked in," but it always makes me a little antsy to see how cyanide is being handled in these stories. Nevertheless, a solid story with a very well done setting and trick.

The third story introduces a new character, Masumi Sera, who's a self-proclaimed high school detective ("a girl Kudo") and recently transferred into Rachel and Serena's class, but she seems very interested in Conan. She becomes involved in a case with him when they're both present when a phone scammer apparently jumped to his death. Conan and Sera astutely deduce that the scammer was cleverly murdered, however, picking apart the carefully planned and executed trick takes some time and ingenuity. Conan has to phone in his part of the solution with his Jimmy Kudo voice. A good introduction to a new character with a trick that used an cast-iron alibi to create an impossible crime.

The premise of the last story immediately reminded me of Ed McBain's Killer's Wedge (1959) with the grieving brother of a dead mystery writer strapping explosives to his chest and taking Richard Moore, Rachel, Sera and three other people hostage at his office – demanding that the famous "Sleeping Moore" solves the murder of his sister. Miku Sawaguri has become one of the youngest, bestselling mystery novelists in Japan, but she apparently committed suicide at a hot spring, inside a locked room, by slitting her wrists. Something her brother refuses to accept and believes that one of the three women, all aspiring mystery writers, who went with her to hot springs murdered her. So, once again, Conan has to assume his old identity over the phone to help Moore identify the murderer. And, hopefully, prevent a bloodbath. This story will be concluded in the next volume.

So, all in all, volume 73 was one of the strongest volumes, in a while, full of clever tricks, good settings (ramen shop) and the introduction of new recurring character with ambiguous intentions. A fine example of why Case Closed is the greatest detective story of our time and criminally ignored by Western mystery readers.

But wait, there's more! In my previous blog-post, I reviewed Michael Dahl's second Finnegan Zwake archaeological mystery novel, The Worm Tunnel (1999), which is a series I described as a cross between Case Closed and the 1990s cartoon-series, The Real Adventures of Jonny Quest. Something unexpectedly came my way that was perfect to tack on to this review.

During the mid-to late 1990s, HarperCollins published eleven TV tie-in novels of The Real Adventures of Jonny Quest, written by Brad Quentin, but calling them novels is being generous, because my edition of Peril in the Peaks (1996) only has 110 pages in large print – which probably means you could reissue the entire series as one, or two, short story collections. The Quest Team travel to the remote Tibetan mountains where an ancient ghost plane has been spotted and cargo planes disappear without a trace in place called Cloud Alley. Soon they're embroiled with cloud surfing sky pirates and have to cross swords with the dictator of long-lost valley, named Sharma-La, where people have lived under the cover of a mysterious and magical blanket of clouds for more than fifty years. The people believe the clouds protect their spiritual leader, The Little Lama, who hasn't aged for the better part of a century!

So there's more than enough to do for the Quest Team and Quentin packed those scant, 110-pages with a ton of adventurous scenes and exciting developments, which made for an entertaining, fast-paced read, but the only real reason to pick up one of these tie-in stories is nostalgia and nothing else. If you're feeling nostalgic, Peril in the Peaks will give you a fun hour of childhood escapism.

5/18/20

Top of the Class: Q.E.D, vol. 7-8 by Motohiro Katou

Back in January, I reviewed volume 4 from Motohiro Katou's Q.E.D. series and alluded to my intention to reach volume 10 before the end of the year, but we are nearing the halfway mark of 2020 and have only read two further volumes – discussed here and here. So I decided to speed things up a little bit with this twofer review of volumes 7 and 8.

The story opening volume 7, entitled "Serial John Doe," is one of the longest, most ambitiously written and complexly constructed stories in the series with a subversive play on the denouement. Some would probably call it an anti-detective story.

Sou Touma hardly needs an introduction at this point, but the plot of "Serial John Doe" makes it necessary to point out that Touma, a young genius, is an MIT graduate who moved back to Japan to live as an ordinary high-school student. Touma's day as an MIT student tend to come back to him, as seen in volume 2, which introduced one of his American friends, Syd "Loki" Green. Once again, Loki returns with some unsettling news. Someone has cleverly murdered the aces of the MIT departments of genetic technology and aerospace engineering.

The first victim, Kamenev, attended a lecture on quantum mechanics at the University of Moscow and was found dead the following day in a forest, more than 30 km from the city, but to get him "drunk and freeze to death" you would have needed "all the vodka in Moscow" – traces of a sleeping drug and a missing car confirmed there was more to the case. The second victim was the ace of the aerospace department, Liu Shen Chi, whose decayed body was found floating in a derelict boat off the coast of Macao, China. Liu had been poisoned with uranium and "a calculation ruler from old times," used to calculate logarithms, was found by the corpse.

Loki considers the possibility that more aces in other fields of study will also become victims and Touma, a former ace of the mathematics department, is very likely on the killer's list. So he asks Kana Mizuhara to keep an eye on Touma, but this weird story becomes impossible to describe any further. Needless to say, there are more murders, an attempt to kill Touma and a complex code with philosophical underpinnings, but, essentially, the story is a pure whydunit with the motive superseding the identity of the globetrotting serial killer. I still don't know whether, or not, I like the ending, but it certainly was something entirely different.

The second story, "A Melancholy Afternoon," is much shorter and simpler in nature, but with a good, solid plot and a warm, human touch to the characterization of the suspects.

On a lazy, Saturday afternoon, Touma and Mizuhara enter a floral shop on a whim and are immediately detained, because they were two of the six people in the shop when a sum of money went missing from owner's private office. The shop owner, Okuda Kousuke, had withdrawn a hundred 10,000 yen bills, one million yen in total, that morning from the bank to cover operational costs and paying wages, but left the envelope on the desk of his office – since the "room is like a safe" with the only window locked and equipped with a burglar alarm. And the only door was under constant observation of the three employees. There's a full-time employee, Ooshima Keiko, assisted by two students working part-time, Gotou Toshio and Watanabe Miyuki. But when the salaries were deducted, Kousuke discovered that he was 50,000 yen short. Someone had taken a pretty packet of money from the envelope! And there were only a handful of people who could have taken it.


Kousuke told the police that all three of his employees "wanted part of their wages to be paid up front this month," but the reason why they needed money is devoid of the usual selfish greed and gives the story a memorable ending when Touma finally decides to intervene. Touma does more than merely solving the crime. He fixes the problems of the people who work there and ensures the culprit is not punished, but, in order to do that, he has to explain how the money disappeared when everyone in the shop had an alibi. A clever trick, to be sure.

"A Melancholy Afternoon" is one of those rare examples of a high quality filler story and a good yarn to end this volume with! So, all in all, a slightly unusual, but good, entries in this often unconventional series. Recommended!

The first story of volume 8, "Falling Down," brings Touma and Mizuhara to Otowa Village, where they intended to bungee jump from a bridge, but the facility has been temporarily closed down when the instructor of the local fire-fighting academy, Oosawa Kunio, died there under mysterious circumstances – falling to his death from the bridge. An accident seemed unlikely and there was no motive for suicide. So everyone in the village suspected the universally respected firefighter had been pushed to his death. There is, however, one problem: only one person had a possible motive to murder the instructor, Hayami, a rookie firefighter who wanted to follow in the footsteps of his father. A firefighter who died in the line of duty when he saved a child from a burning building, but the instructor had kicked him out of the academy.

You see, Hayami is "dreadfully afraid of heights" and "couldn't even bring himself to cross the bridge." On top of that, Hayami has an alibi for the time of the murder. So, if he did it, how did he manage to toss a strong, sturdy and experienced firefighter from a bridge he didn't even dare to cross?

So another one of those quasi-impossible crime stories with a highly unconventional, but original, alibi-trick only marred by the lack of clueing. Nevertheless, the trick is a good example of the ingenuity found in these shin honkaku detective stories.

The second and last story of volume 8, "School Festival Melody Mania," begins on the eve of the school festival and the students of the various school clubs stay behind at school to prepare the various stages and a haunted room – including Touma and Mizuhara. On the following day, they discover that most of the stages have been wrecked during a blackout that occurred the previous night. The security guard swore that, other than the students who stayed the night, nobody else went into the stage area. So the culprits have to be among them. However, a time table clearly shows that "every club who had a motive has an alibi."

Once again, Touma has to reluctantly play the role of high-school detective and, one by one, collapses all of the alibis and the solution turns out to be a tricky, but amusing, play on a very well-known detective novel. A second thing worth mentioning is the character development of Touma, a typical lone wolf, who suddenly finds that "the world is slowly, bit by bit, becoming integrated" with himself and he's actually began to interact with the people around him. Something he's not used to and "it just feels weird." And he didn't like it either when a member of the music club was performing his mating rituals around Mizuhara.

So, on a whole, these two volumes weren't quite as strong as the stories collected in volume 5 and 6, but they were still pretty good full with good and experimental ideas, clear continuity, original tricks, great settings and better characterizations than usually found in these anime-and manga detective series – which are usually very plot-driven series. This is makes Q.E.D. such a strange, but fascinating, detective series to explore. So you can expect another twofer review of volumes 9 and 10 in the comings weeks.

5/8/20

Bruised Memories: Q.E.D, vol. 6 by Motohiro Katou

Last month, I reviewed the 5th volume from Motohiro Katou's Q.E.D., a manga detective series that ran from 1998 to 2005, which comprised of two splendidly plotted and executed stories that presented the reader with a pair of corpse-puzzles – a specialty of the Japanese detective story. A tremendously enjoyable volume that left me determined to get to the next one before another 6-12 months disappeared from the calendar.

The first story of the volume 6, entitled "Uncertain Memories," made me realize how surprisingly linear and well paced the time-line of this series actually is.

I remember the stories from volume 2 take place over the summer of 1998 and volume 3 has two stories set respectively in December and the winter of 1999. The opening story from volume 4 centers on April Fools' Day with the stories from volume 5 covering the remainder of the year until "Uncertain Memories" picks up at the dawn of the new millennium, December 29th, 1999, with a strangely fitting, character-driven slice-of-life mystery – which introduces the clumsy sister of the 16-year-old protagonist, Sou Touma. Yuu Touma has an superb hearing with an uncanny knack for catching "the rhythms of the different sounds that she hears" and "amazing at memorizing words from foreign languages," but she's prone to stumbling around. Yuu came back to Japan to celebrate the New Year with her brother.

Touma rarely talked to Kana Mizuhara about himself, or his family, and she learns something about him from his sister, which provides the story with one of the two problems centering on the brother and sister. Yuu tells Mizuhara that their parents thought they were very different children, because her dangerous, reckless behavior always required the full attention of their parents and this left Touma to his own devices. A picture emerges from her story of a kind, but lonely, distant child who didn't show any emotions.

When they were younger, Touma would bring home wounded birds and squirrels from the park to take care of them, often "until late at night," but, when the animals were nursed back to health, he immediately returned them to the park and left without turning back – an attitude he also displays towards his fellow humans. But the memory that stings Yuu the most is when her brother showed no interest when her childhood dog went missing. And didn't even help to look for the dog. Why he acted so cold and distant at the time is main question of the plot with the answer bridging the gap between the two siblings as the clock ticks away the last days of the 20th century, which helps them "to face the new world."

This story also has a sub-plot that begins when Yuu is knocked down in the street by a shoplifter, but she can't remember exactly what happened before hitting her head. Touma and Mizuhara have to retrace her steps, following a linguistic clue, in order to clear her name. A very minor side distraction to an otherwise interesting, character-building story of the type you never find in series like Case Closed or The Kindaichi Case Files.

The second story, "Secret Blue Room," brings the reader right back to the traditional detective story with an impossible crime story, but, unlike the title might suggest, the story is not a locked room mystery. This story is about the murder of a sleazy skydiver in mid-air!

Mizuhara uses a ploy to get Touma to take her skydiving, but when they arrive at the drop zone to prepare for the dive, they watch how a four-man skydive team, known as Stardust, attempt to do a formation jump when one of them plummets down to earth – seemingly saved by a device that automatically opens the chute when something goes wrong. The skydiver, Nomaki, gently crashes down to the ground and the first to check on the victim is the leader of the group, Morokawa Shizuo, who removes the parachute only to discover a knife-handle sticking out of his back!

It's cleverly acknowledge early on in the story that, because "it's impossible to stab someone mid-air," the police suspects the team leader "stabbed the victim on the ground when nobody was looking." A classic locked room-trick that can immediately be disregarded as a possible answer to the stabbing and sends the reader scurrying in a different direction, but the Morokawa Shizuo still has a rock-solid motive. Exactly a year before the murder, his girlfriend died in a strange skydiving accident and rumors have been swirling around that Nomaki had sabotaged her parachute.

So this gave me the idea that Morokawa had planted the knife in a dead, or dying, Nomaki to protect the real murderer, who had poisoned or drugged Nomaki, by giving this person an airtight alibi with a seemingly impossible, mid-air murder – directing the attention of the police to himself. However, no further details emerged that could have confirmed my little hypothesis, such as an autopsy report, which forced me to abandon it well before the end. The actual solution works with a similar, classic locked room technique as the false-solution, but applied to skydiving and has some subtly planted, visual clues hidden in the panels. Touma plays a dangerous game of bluff poker by, anonymously, calling all of the suspects and confronting the murderer under dangerous circumstances. This made for a very satisfying ending to an excellent volume.

Like I've said in a previous review, I can't quite put my finger on why I enjoy this series so much, because, as a detective series, it often walks a fine tight-rope between the kind of detective stories I normally love and despises – such as a character heavy, practically none-criminal story followed by an impossible crime story. Somehow, it works with this series and found the first story as good and fascinating as the second one. So, I don't know, maybe it's the time period in which the story is set that helps make these stories so appealing. Anyway, you can probably expect a review of volume 7 and 8 before the end of the month.

4/23/20

Conundrums with Corpses: Q.E.D, vol. 5 by Motohiro Katou

I've remarked in past reviews that Motohiro Katou took a different route to other, more well-known, anime-and manga detective series when it came to the characterization of the protagonists, the type of cases they get to solve and volume structure – making Q.E.D. vastly different compared to Case Closed, Detective Academy Q and The Kindaichi Case Files. The previous volume was a perfect example of these dissimilarities with a scam story and a quasi-techno thriller, but the cases in volume 5 were unexpectedly close to the kind of stories littering the Case Closed series!

The first of two stories, "The Distorted Melody," is an inverted detective story, a la Columbo, but with a quasi-impossible problem of where the body was hidden at the time the murderer was orchestrating an unimpeachable alibi.

Hirai Reiji is a world-famous young cellist and an equally celebrated symphony orchestra had added him as their main attraction for an upcoming concert, but the President of Kouwa Industries, Okabe Kousuke, canceled their long-running sponsorship. A decision Hirai, "a slave to a great art," simply could not allow to stand. So, when Okabe visits him at his remote, cliff side cabin, Hirai strangles him and sews together an alibi by inviting a small party of high-school students, which includes Sou Touma and Kana Mizuhara – only they arrived a little too early. This leaves Hirai with mere minutes at his disposal to hide the body inside a small, sparsely furnished cabin without any apparent hiding places. Somehow, he managed to do it, but how? And, no, the body wasn't stuffed inside the cello case.

Two days later, Okade's body is found at his home, crammed inside a disused, filled-in water well, but "the kids testified that there was no corpse in the house" and supporting evidence, namely a train ticket and a phone call, cemented Hirai's alibi.

Touma believes the young cellist murdered the tightfisted businessman and begins, piece by piece, to tear down both his story and carefully constructed alibi. The solution hinges on the use of the cello, a piece of classical music and cellphone feedback, but the highlight of the solution is the place where the body had been hidden. A simple and elegant solution marred only slightly by the lack of (visual) clueing, but still a clever take on the hidden object puzzle.

As an aside, this story was loaded with translator's note and had a floor plan of the cabin, which, in combination with the search for a missing, cleverly hidden object, also made the story vaguely feel like an American Golden Age detective story.

Where's the body?
 
The second and last story of this volume, entitled "The Afterimage of Light," is, story-wise, right up there with "Rokubu's Treasure" and "The Fading of Star Map," as one of the better tales so far and serves the reader a bizarre, neatly posed locked room mystery – buried in the dimly remembered past. A story that begins, or ended, when Touma and Mizuhara buy an old camera on a flea market only to discover a role of undeveloped film inside. A film with five snapshots of a doll, a storage house, three children, a mountain and a blurry picture of a man's shoulder.

So they decide to follow the clues of the camera and pictures original to Otowamura, a small mountain village, where they find the "surprisingly small," windowless storage that turned out to have a weird and sad history behind it. Once upon a time, it was simply used to store rice and farming tools, but when tuberculous reared its ugly head in the region, it was converted into a sanatorium. A lot of people died in there. However, the weirdest story to come out of the store house is that of a little girl, Kuwano Taki, who had tuberculous and was confined to the windowless store house. But, every day, the girl told her visiting mother what had happened that day outside the storage house and replicated this ability in public experiments. She was "shut up in a big box" from "where she would tell people what was outside," but this is only of two locked room puzzles the story has to offer!

Touma and Mizuhara, with the unwilling assistance of a local policeman, break open the door of the storage house, because the key had gone missing of thirty years ago and nobody appears to have entered it during that period. Curiously, while the walls are crumbling, one of then looks whiter than the other as it was plastered over in the past, but part of the wall disintegrated upon being touched – revealing a decomposed skeleton behind it. The sole, long-lost store house key had been in the pocket of the body all this time. So how was the murderer able to leave a locked door behind and who did the murderer hide in the wall? And how does this long-hidden murder linked to the photos, the now three grownup children and the story of the clairvoyant girl?

The Locked Room Mystery

A really well done detective with many moving, interlocking parts that beautifully dovetail together in the end. Once again, the clueing is not always pitch-perfect and one clue, in particular, is impossible to correctly interpret, but enough of the plot can be worked out to satisfy most armchair detectives.

I think a good chunk of readers will be able to work out the clairvoyant images of the little girl, which is a surprisingly modern take on the naturalistic impossible crime fiction that was somewhat popular during the turn of the previous century (e.g. L.T. Meade and Robert Eustace's A Master of Mysteries, 1898). The result is something pleasingly different than what you usually get in these stories about faked psychic abilities. I liked the explanation as to how the skeleton ended up behind the wall of a locked room, but worked out the trick when I read Ho-Ling Wong's double review of volume 4 and 5. I misunderstood the exact situation of the locked room, but the hint in my comment (mild spoilers) was spot on! To be honest, there's really only one way that specific locked room-trick could have been worked. I still liked it.

The strength of the story is how all these plot-threads were tied together and the fact that the statute of limitation has ran out, which means that the murderer not only gets away with killing an innocent person, but is not even confronted by Touma – reminding the reader that Q.E.D. is not like the other manga detective series. Even when it tries to be!

So, all in all, this is easily my favorite volume up to this point in the series and, while not entirely spotless, I found the stories to be excellent with some original ideas and tricks. Definitely recommended!

2/8/20

Rescue Rangers: Case Closed, vol. 72 by Gosho Aoyama

The 72nd volume of Gosho Aoyama's Case Closed, originally published in Japan as Detective Conan, begins with the conclusion to the massive story that covered nine of the eleven chapters of the previous volume, which brought Richard Moore, Rachel and Conan to London – where Conan becomes engaged in a hunt for Sherlock Holmes-themed clues. A hunt leading him straight to Wimbledon where he has to prevent the public assassination of the Queen of the Grass Court, Minerva Glass.

Plot-wise, the last act of this story is pretty standard for the series with Conan having to locate the culprit in a capacity-filled stadium, which has been done before, but the tennis setting provided a way to make this culprit stick out "like a sore thumb." However, the plot played second fiddle here to the main-characters and particular the story-line between Jimmy/Conan and Rachel.

The second story begins with Conan and Anita discussing the former's adventure in England. Interestingly, Anita addresses my complaint mentioned in my review of volume 71.

I can see how it made sense to keep Jimmy's predicament a secret from Rachel when the series began, but, in the story, more than two years have passed and the secret has become a story-telling device to create these needlessly complicated personal situations – keeping Jimmy trapped between Rachel and Conan. Logically, she should have been told by now. Aoyama will probably resolve this problem by saying she knew all along and the final panel of the series will show them with their son who's a carbon-copy of Conan.

Anita reminds Conan what he has said about not allowing Rachel to get too close to him, because not being able to be with him would only make her unhappier. So he can't be in the spotlight and has "to hide in the wings until the right moment," but the brats of the Junior Detective League overheard them and misinterpreted it as a suggestion to play a game of hide and seek. One of them knows an abandoned building, scheduled to be demolish, perfect for such a game. During the game, they get "an emergency earthquake alert" on their cellphones and they hear someone knocking out the emergency-code for "Rescue Needed," which leads them to two shady looking construction workers. Conan concludes "a person in need of rescue" from kidnappers is trapped somewhere inside the mostly empty building.

Generally, I dislike kidnapping stories because they're seldom any good, or memorable, but there are two reasons why this story is one of the exceptions. Firstly, the clever way in which Conan and the Junior Detective League used their personalized cellphones to squeeze out of a very tight corner. Secondly, the identity of the kidnap victim came as a genuine surprise. I honestly didn't expect that twist!

The second, complete story of this volume brings Conan, Rachel and Serena Sebastian to Teitan University, renamed here as Baker University, where Richard Moore giving a lecture, but "he's just drooling over college girls" and a group of Film Majors offers them a more palpable sight – a haunted house exhibition. Students are working on a horror movie as their project thesis and want to make it "as realistic as possible." So they created a house of corpses and want to test it on the girls, because Rachel and Serena have seen dead bodies before. The exhibition does what it intended to do... scaring the girls.

One of the film students, Anna Tadami, is strapped to an operating-table and surrounded by dummy surgeons, but, when they walked pass this scene, she started "trembling and thrashing her legs." She shook so hard "it rattled the bed." Anna Tadami was dead! There's "an almond smell" at her mouth and "the remains of capsule between her teeth," which means suicide as Rachel and Serena saw nobody else standing around the operating-table. So a quasi-impossible crime with an obvious murderer, a hack stage-trick and a motive that felt tacked on resulting in an average story at best.

The third case is another kidnap story, of sorts, but this time without Conan, because he's in bed with a serious cold. Conan was supposed to meet the Junior Detective League at Amy's house to play karuta, a Japanese card game, but, when Conan is video chatting with them on his cellphone, a young boy knock's at the door of Amy's department – screaming that there are "bad people" he doesn't know in his apartment. Masao is a boy with a reputation in the apartment building for playing pranks and telling lies, but cries he doesn't know the man and woman who introduce themselves as his parents. And he's dragged back into his apartment. Conan tells them to call the police, but they decide to investigate Amy's neighbors for themselves.

At the heart of the story is a coded message Masao surreptitiously sends under the nose of the culprits to the Junior Detective League over a game of karuta, but this is one of those language-based codes. So practically unsolvable for most non-Japanese speaking readers. Not a bad story, but a pretty minor one.

Sadly, the last chapter is the beginning of new story that will continue in volume 73 and the premise is intriguing, to say the least! Richard Moore is hired to protect the matriarch of the Hoshina family, Rukako Hoshina, who's obsessed with clocks and the ancestral manor house is ticking to the brim with clocks – even has a clock tower. Rukako Hoshina received a death threat accusing her disrespecting "the flow of time" and she'll die at the time she "came into this world." The letter was signed with the moniker, The Guardian of Time. I can't wait to read the rest of the story!

So, all things considered, this volume can be summed up as an average entry with only one good story and the conclusion of the London-case as its sole standout moment. I don't think it helped either that it ended with a teaser of a case that already promises to be much better than the three complete cases that preceded it. Oh, well, here's hoping for the best in the next volume!

1/19/20

Fossils of the Universe: Q.E.D, vol. 4 by Motohiro Katou

Back in July, I reviewed the 3rd volume in the Q.E.D. series, created by Motohiro Katou, which comprised of two excellent, well-balanced novella-length stories that fleshed out some of main-characters and gave the reader a classic, puzzle-oriented detective story – set in an abandoned star observatory on a lonely, snow-capped mountain peak. I ended my review with the half-promise to read the next two volumes in the weeks ahead, but, as you probably noticed, it's 2020 now. And no further reviews have materialized over the past six months.

So, as my belated New Year's resolution, I intend to get as close to volume 10 as possible before end of the year, because I really like Q.E.D. Even though I can't quite put my finger on what exactly intrigues me about series.

The fourth volume of Q.E.D. opens with "1st, April, 1999," a story demonstrating the difference between Q.E.D. and Case Closed, Detective Academy Q or The Kindaichi Case Files, focusing on a scam coinciding with an April Fool's Lying Tournament. Curiously, the scam has a slight hint of Ruritania!

Sou Touma is the 16-year-old protagonist, a boy genius and former MIT graduate student, who won the 1998 April Fool Club's annual contest "to see who can tell the best lie or pull the best prank," but now he has to participate again to defend his title – or else "everyone will be mad." Particularly, the club member who came in second, Miss Gria Elenoar. A second plot-thread is introduced when Touma meets an old acquaintance from his days as an MIT student, Cliff Bhaum, who's Vice-Minister, of Foreign Affairs, of a developing nation, the Kingdom of Clavius. Bhaum is in Japan to entice a group of greedy businessman, who have preyed on his country before, to reinvest a big sum of money and resources into Clavius. But this time, the offer is actually a baited trap. Touma's energetic, plucky school friend, Kana Mizuhara, convinces him to help Bhaum.

Bhaum approaches the group of businessmen, representing D Corporation, with an unappealing, hardly profitable offer to invest in the development of an iron ore mine, but a simple remark gave them second thoughts. When the meeting ended, Bhaum regrettably remarked that "the Japanese are not willing to research "The Fossil" together."

The fossil in question is a tiny, magnetic stone that only has a southern pole. A compass placed on any side of the stone will always "point towards the south direction," which means the stone is made up of monopole particles that, until now, had been purely hypothetical and referred to as fossil particles – as they are considered "a remnant of the beginning of the universe." A discovery that would grant humanity access to "large amounts of energy" and "fame and fortune to the one who finds it."

So you can probably see where this story is going. It's classic con/scam story in which greedy people want to get something for practically nothing and are given practically nothing for something, but don't expect any rug-pulling or surprising reversals that cast the story in an entirely different late. What you see, is what you get. "1st, April, 1999," is a minor, but amusing, story that handily brought two very different plot-threads together in a satisfactory way. The ending was a nice, gentle touch to the characterization of Touma and Mizuhara.

A note for the curious: Mizuhara gives the businessman a demonstration of the monopole stone with a magnet, which you can classify as a quasi-impossible problem, but I can already feel JJ judging me.

The second story, "Jacob's Ladder," sees the return of two characters, Eva and Loki, who previously appeared in "Breakthrough" from the third volume, but what makes this story an interesting curiosity is that it's basically a techno-thriller with hints of a locked room mystery inside a computer-rendered environment! The story is obviously a product of its time.

Touma and Mizuhara are in the downtown area of Tokyo when all of the traffic lights go haywire, paralyzing part of the city with "large-scale traffic jams and train delays" due "to accidents," which ended with 58 injuries and no clear explanation given – suggesting to Touma that "the government is just trying to hush things up." A suspicion that is confirmed when Loki returns to Japan with the news that Eva has been arrested by the CIA in connection with the incident in downtown Tokyo.

Eva is the manager of the Artificial Life lab, at MIT, where they were researching "Artificial Life in computers" and the crash of the traffic control systems was caused by her A.I. But how did it get out? The computers in MIT's laboratory are separated from external connections by "a barrier called a firewall." So how did the A.I. bypass the firewall and ended up on a Japanese server, where it connected with the internet, to wreak havoc on the traffic control system? A second incident shows the threat is spreading with the potential to "crash all the computers in the world." A potential crisis that was on everyone's mind at the time the story was published.

This volume was originally published in September 10, 1999, when many people feared the "Millennium Bug," or Y2K, would crash the computerized world upon the rollover from '99 to '00, which makes the year 2000 indistinguishable from 1900 to computers – potentially setting humanity back to the pre-industrialist age. Touma, Mizuhara and Loki have to try to prevent this in order to clear Eva's, which provides the story with a technically fascinating, possibly unique problem. What makes a "clan" of artificially intelligent units tick? Why did this stable, harmonious and peaceful artificially-rendered world ended in an all-out war of aggression? Can an answer be found in one of the four core commands that the units have to obey, no matter what? A set of rules comparable Isaac Asimov's The Three Laws of Robotics. Just not used as fairly as in Asimov's masterpiece, The Caves of Steel (1954).

"Jacob's Ladder" is a techno-thriller mystery story with a ton of plot exposition, explaining all the technical background details to the reader, but the story has a surprisingly depressing ending that humanized "computer programs bound by a set of rules" – steeped in biblical imagery. So, a story with an interesting and even original idea, but the temptation to relay on the "secret passages" (hacking) of detective stories/plot-threads centering on computers killed it as a fair play mystery. Sadly, the reason why the blocked-by-firewall mystery didn't turn into a one-of-a-kind impossible crime. I still sort of liked it though.

On a whole, I don't think the fourth volume was as strong as the previous one with two stories that had better premises than solutions, but, in spite of their imperfections, I quite enjoyed reading them. So you can expect a review of the next volume by springtime (let's start slowly).